convince me to buy.. PLEASE! |

** added to from my post on the multiplayer forums **
I swore I would never purchase another game that got rushed out the door... but the more that I read about this game... the more I find out about several major Glitches and bugs, and that they released it with out even waiting for a patch...
Why oh why would you go Gold with a product that you had a major PATCH like this was, waiting to go on it?
andy if I BUY it, then I'm supporting that kind of 'rush' mentality... again.
Well Dag nab it, I'm sick of spending my consumer dollars on stuff that gets rushed to publish...
Every one wants to be like Blizzard and make tons of monney... but they don't follow the main policy of 'we will release it when it's done'
Crap, man I wanted to play a good space sim!
Tell me I'm wrong, tell me that it's OK to plunk down 50$ again and let the publishers continue to win... that it's worth it in the long run... I want to belive that so badly... somebody lie to me, PLEASE!
zWolf -out.

Talk about a pedastool...
I think this is the first tiem I've been quoted like that! 
There are 10 types of people in the world:
Those that understand binary, and those that don't.
I have no regrets buying
I have no regrets buying this game. That 1.08 patch was released only a week after the game was and fixed alot of problems. Also as many have mentioned, MM supports their products unlike some other developers that forget the game after a year. If you are waiting for a game as complex as SEV to be released bug free, you will be waiting forever. Remember, the blizzard games are very simple compared to the complexity of the SE series. If blizzard were to make a space strategy this complex you can bet it will have bugs. Look at hearts of iron by paradox, that was a very complex game. It took a while to get it patched up but it was definitely worth the money and paradox has stood behind it the entire way. So there you go, I would buy it if I were you. You will have so much fun with it, by the time you run into any bugs, there will probably be another patch out. 

Patch
A) It was a day after the game was released, most distributures just happened to have jumped the gun a little.
B) It also introduced a few bugs, like the ordnance for some reason 
There are 10 types of people in the world:
Those that understand binary, and those that don't.
I ahve to agree. Yes, the
I ahve to agree. Yes, the game in-box had problems, but on the release day, there was already a patch(sure most of us had the game before that but that's not MM's fault) We know there's another patch in the works and our feedback directly affects it. Aside from the occasional crash between turns and the Ordiance bug that has affected just about everyone, I've had a good experience, but if you want to wait a few patches and for some good mods to come out, it won't kill you. Personally, though I think it's playable enough now and pretty fun too.

Here is my honest opinion.
Here is my honest opinion. If you have any doubts about buying this game then you should wait 6 months. The strength of this game is in player mods and multi-player games. Give people time to learn how to script the AI if you plan to play solo. I have enjoyed many games under version 1.08, but the computer is easy to beat. Can't wait for the PBM site to host SE5 games!

zWolf, First welcome to the
zWolf, First welcome to the Boards and the Community.
I too have committed to not buy games that are rushed and sent out buggy to the point of breaking game play. I can not continue in good conscience supporting this type of business practice.
I guess I give a bit less slack toward MM on this issue as buggy software is buggy software, whether or not you will patch it at a later date.
Personally, I am waiting until I really see that the patches are forth coming before I buy this product. I had every intention of buying upon release date, but it was clear that there were many bugs to be dealt with in the game.
I am going to hold off until I see at least 3-4 patches come out, but I fear that the game will be about $19.99 by that time. I would much rather have had paid full retail if the game had been in shape.
Also, I have on these Boards made it known that I think MM should have a presence here among his supporters. However, you will find most people are satisfied to never hear a word about the game officially and simply believe things will take place, at some point.
Well, whatever choice you make I trust you will be pleased with it and when you get the game I hope it is all you imagined it to be and that you too become one that will continue to support this game in the years ahead.
I just found this for you in case you plan on ordering within the next 6 hours! It is $27.90 on sale form $39.99.
http://www.gogamer.com/Space-Empires-V-Front-Page_stcVVproductId6414513VVcatId444710VVviewprod.htm
Faith
I think it is worth it
I stumbled upon this series accidentally (friend wanted to buy me a videogame so I got to search through EB Games and find one and I chose this one because of great reviews of SEIV on gamefaqs) and I'm happy I did. Yes it is very buggy at the moment, but the Balance Mod (by Captain Kwok I think, right?) fixes a lot of the issues. In addition, if you are willing ot get by not using fleets, that seems to fix the Ordnance issues somewhat. So it isn't perfect, but every patch and mod gets it closer to that point. So wait a few weeks if you are unsure, but don't waste 6 months waiting for it to be perfect. It's fun as is, though you will probably want to play on high difficulty.
Steam
Steam shouldn't limit either if done properly. I don't know if it was, and I still wouldn't recommend it. It will cause problems with patching. Not all multiplayer games update when a new patch comes out; with Steam you HAVE to patch.
As for MM, let me put it this way. Space Empires IV was released in 2000. The last patch was released five YEARS after that, and a good chunk of it was just added features..

if I were you I would
if I were you I would probibly get the boxed version, that way by the time it gets to you there'll be annother patch or two out.
if you are a multiplayer type this may be better for you, there's still some annoyences in similtanious mode, cargo is a PITA we'll probibbly be bugging Aaron about that later.
but then again, if you get it now you can play around with it a bit first.
to answer some of your other questions, (though you've probibly figured them out by now)
MM = Malfador Matchinations the developer of the Space Empires series.
it is a one (1) man team, he outsorces some of the graphics and sound, but he does all the code himself.
yes although the game was released before it was ready, remeber that if they had till now and had it all patched you would be waiting yet annother month or so till they got the disks burnt, boxes printed wraped etc.etc. etc.
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an se5a is a ww1 fighter, it is also a car.
Play SEIV, it's well refined
Play SEIV, it's well refined and still very playable. Also try some of the larger mods for it. My personal recommendation is the Adamant mod (wishes for a port over to SEV).
Your lord and master (below Foamy) LordHavoc

Ok how about this for a
Ok how about this for a reason to buy... I just researched mines that will only destroy engines and one that will only destroy weapons so I build a mine field with these on a warp point (on my side) and station a Boarding ship there that has shield damaging weapons. Now when an enemy ship enters my warp point his ship will be disabled and my Boarding ship will capture it. Sweet. Its the infinite possibilities that make this game great.
Reasons to buy SEV
Even with the bugs that exist, I think SEV is a lot of fun to play. You just have so many different options. I think you have more play options in SEV than in any other game currently out there. You can build capital ships or you can build fighters. Your ships can focus on missiles or on beam weapons. Later, you can do neat stuff like board and capture the enemy ships. You have diplomacy. You have espionage. You can design your own ships. You can build mines, satellites, starbases. With SEV, you have much more realism as a result of supplies and ordinance. This is tremendous fun. For example, let's say the AI mounts a devastating attack on one of your planets. Well, he most likely expended all his ammo. So, your forces catch him on the way back to his supply base and destroy his forces without them ever firing a shot.
I haven't even begun to talk about the modding options. You will see folks creating ships from every science fiction show out there. SEIV featured shipsets from Star Trek, Star Wars, Babylon 5 just to name a few. That adds quite a bit to the gameplay.
Anyways, I feel like I've got my money out of the game already. I've played just a little bit... maybe 50 hours so far. 

Kingdom Come
oh my...you have initiated yourself. prepare for a long journey.
Dont...
I say dont buy it. it isnt a good game.
asside from being rushed out the door full of bugs, it is poorly designed.
I really dont think there have been any improvements over stock SEIV (ok, hexes are better than squares and it is good exploring systems), which I returned to playing after less than two weeks of SEV.
Infact i'd urge everyone to go back and play SEIV so that they realise what they are missing.
It is a sequel for the sake of a sequel, which translates pretty flawlessly into a cynical grab at fan's wallets.
I tried to convince myself that it was good, but i just couldnt keep up the act.
=============
Matrix sequels
Starwars prequels
most any Star Trek involving Branon Bragga
any Kevin Smith movie
every AFI song post Black Sails
and now Space Empires V

Hah!
I don't know about others, but the changes made the the modibility are ENOURMOUS, and VERY VERY powerful. Wait untill you see the mods, some of which probably wouldn't even have been CLOSE to possible with SEIV.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
improvements
Hexes.
Real-time combat.
Directional damage in combat.
Ships can be pre-placed before combat
Limited line-of-sight.
Fighters are single units, not stacks (prevents the overpowered PD problem of SE4)
Better fleet control
Better STRATEGTY control; you can set attack/defense strategies, define when to retreat, etc.
Construction carries over
Better research screen
Customizable layouts for all statistics screens
Greatly improved treaty system
Works at resolutions greater than 1024 with no screen lost (SE4's system map is a fixed size, so greater resolution just gives you a black box around it)
The right-click menu is back- in spades
that's just stock, and it doesn't cover everything by a long shot. Yes, its buggy. Yes, the UI is weird.But to say it doesn't have an improvements is just wrong.
As for "sequalitis"..look at the game you are recomending. Space Empires FOUR. As in, the forth game in the series? Why wouldn't the same have applied there?
ellipsis
Firstly, i dont have a problem with sequals because they are sequals; i have a problem with bad sequals because they are bad. How oyu got to the other conclusion is a mystery to me, then, so are most things.
Secondly, change does not equal good, it equals change, lets not pretend otherwise.
I dont care if i can modify any stat screen in the game to be any of a thousand kinds of crap, i just want one good one. anything involving realtime or 3d combat i couldnt care less about because i play a simultanious movement game (i just find it alot more fun that way). Most other things on your list i disagree with because they make the game fidley to the point of unworkable; the science and treaty screens for example.
As for better resolution... well, i may be running it in 1600x1200, but it sure as hell feels like 640x480. Actually graphics is probobly my main problem with the thing. I'm not saying they are not advanced enough, i couldnt care less if the game looked like Panzer General 2, but they should be functional, and they just arnt.
Trying to start a new game (which i did 15 minutes ago, just to be sure) really irks me. the menu system is so overbearing, there are way too many semi-responsive buttons and scroll bars. And the load times just suck ass, i'm afraid to play beyond 200 turns.
And jesus, i hate the system map, it seems way to small to have such big objects floating around in it.
In the end it reminds me of Fallout Tactics, 30% of a game masquradeing as somethign more.
this is all just opinion though, not gospel. you can disagree with me all you want, but i dont think i will change my mind.
just to put my negativity into perspective; most of the gameing industry seems pretty flat to me at the moment, i havent been impressed with anythign since eve online, and even that pisses me off enough to stop playing it.
Finaly, I will say that i thought seIII and IV were innovative, they did origional things in a genre that badly needed it. I really wanted SEV to do the same, i followed its developement for years and pre-ordered it as soon as i was able, but it just doesnt. Thinking about it, i feel ripped off. damn it, the game wasnt delivered, it was aborted. Somewhere in its second trimester it was sucked out of a womb by the vacum that is steam, because it made fiscal sense.
screw it all, i'm just disapointed as hell.

Steam does Suck
screw it all, i'm just disapointed as hell.
Last I checked, steam is only a distributor, not even a publisher, this time around. I. E. its at the same level as EB Games.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
Buy the game, its
Buy the game, its great!
Nuff said.
Your lord and master (below Foamy) LordHavoc

Ok...couple of things: 1)
Ok...couple of things:
1) there is an option to generate neutral computer empires when you start the game. I personally turn that off, which reduces the number of computer players.
Neutral empires:
- do not expand out of their home system
- currently do not respond to messages/treaty requests from human players
- generally are not much of a challenge
2) when you send a diplomatic message, it takes a minimum of 2 turns to get a reply.
try playing without neutral players if you want to cut down on the number of computer players.
Re: Done bought the thing... loving it in spite of ..stuff. :- P
Hi there,
in responce to your question?
"for instance, I like to try a 'diplomatic' approach to winning. When I met a new race, I first tried to invite them to join an alliance. I set it all up the way I wanted, and hit send... but next turn, just got the message that I had 'sent' the request... but no responce from the AI. next I tried Treaties, to all four of the AI controled races I found, but got no responce back from them either"
That is right you get a confomation news report to remind you what you sent last turn? It some times takes several turns to get replies. Keep sending messages each turn? start with general and build up to asking for treaty?
Its deplomacy the more interactive you are with the race the more it seems to respond? Not always with the responces we want but thats life?
Hope this helps Spuda

Re: convince me to buy.. PLEASE!
You send a message in turn #1
You receive comfirmation of this in turn #2
The other player receives the message in turn #2 and can send you a reply.
You receive the reply in turn #3
~Myrath




Rilbur answered me in the
Rilbur answered me in the multiplayer section... I liked his argument and I ALMOST have enough to ratinoalize a purchase hehe.
Here's what he said:
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I like it.
zWolf -out.