Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 6 utilisateurs et 165 invités en ligne.

Utilisateurs en ligne

  • ajm5k6
  • camulus
  • Fyron
  • crimson
  • mudshark
  • p3 d

Languages

  • English English
  • French French

Parcourir les archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Accueil » news » forums » Space Empires V » Space Empires V General

Escape key priority

Soumis par ShunterAlhena le Jeu, 2006-10-26 13:57 Space Empires V General

I've been skimming the forums and most bugs/annoyances bothering me are already reported, except one:

I use the Escape key vastly, I click on various windows then close them quickly without having to hunt the Close button.
However, enlarged pictures (like the one that comes up when you click a ship's portrait and it's displayed in a larger frame, consuming about 1/2 of the screen) are topmost when they come up, but they actually close last when pressing the Esc key. That means when I view a ship's properties and out of sheer curiosity click to view it's portrait, then hit Esc to dismiss it quickly, the Properties windows disappears instead, leaving me with the picture onscreen.
This is hell more annoying when designing a ship: the half-completed design simply disappears without a confirmation dialog.

So two suggestions: make the enlarged pictures close first when pressing Esc, and popping up a confirmation dialog when closing ship design.

‹ Lag with Balance Mod SE:V Version History 1.01 to 1.07 ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Interesting but not a big deal

Soumis par dlagace80 le Jeu, 2006-10-26 14:10

Is this really a priority? With all the AI, diplomacy, and ordnance problems, I don't want Aaron spending time on something small like this (I'm sure he won't go with this first, but still). Am I the only one who doesn't find it that hard to manually close the windows?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Thy Reaper
Mod Designer

No confirmation!

Soumis par Thy Reaper le Jeu, 2006-10-26 14:11

I don't want to have to click 'Yes, I did actually mean to click Esc/Close' in another box that pops up, so if that started happening I'd be quite upset. The only time I don't mind it is the end of turn button that tells you what you may be missing.

But otherwise, this is definitely a bug that should be fixed.

-----
With all these people, you would expect one of them to carry an iguana around...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

I do not believe the OP is

Soumis par Chris le Jeu, 2006-10-26 14:19

I do not believe the OP is saying that this problem is a priority, but rather the problem is with the priorities coded into the escape key functioning. That the game places a higher priority on the picture window than the details window, which to the gamer is more important. The fact that it is also visualy underneath the picture window makes it's closure odd as well.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

It's not a priority or

Soumis par ShunterAlhena le Jeu, 2006-10-26 14:23

It's not a priority or anything, I can live with it Smiling just a nagging thing that I thought might be fixed if there's a couple of minutes of time to shift some internal priority numbers around.
As for the confirmation dialog cropping up, there's a section in Empire Options that lets you specifically disable or enable certain confirmation dialogs. It's not everybody's thing of course, I personally would find it useful and some other people might, too.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

You've misread his use of

Soumis par LordHavoc le Jeu, 2006-10-26 14:26

You've misread his use of the term priority. He doesn't mean that this issue is a priority. He is referring to the "escape key priority", or the 'order in which the escape key closes windows'.

Your lord and master (below Foamy) LordHavoc

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

I know that he meant the

Soumis par dlagace80 le Jeu, 2006-10-26 14:29

I know that he meant the priority of which window was on top. I guess I just don't know how much I trust the design team to decide which of these bugs is most important and which isn't, especially since I hear Aaron is currently working on fixing the Demo over the full version. I guess I just would rather people only post real, serious issues that need to be fixed ASAP. But I am using the Balance Mod and that has actually fixed most of the issues I had. So I'm actually pretty happy with it as is now.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Fixing the demo isn't a big

Soumis par Chris le Jeu, 2006-10-26 18:06

Fixing the demo isn't a big loss. A bad demo (the current one borders on bad...) will scare away as many or more people than it will bring to the game, and since this is a niche game in a niche genre, Aaron is doing us all a favor by trying to bring in as much new blood as possible. In the end, whats another handful of weeks playing with bugs that we have been playing with all along?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Demo 1.08 is complete

Soumis par ShunterAlhena le Ven, 2006-10-27 14:43

The demo's now complete. Smiling (It would be interesting to check whether it has the ordnance bug too, so it is indeed completely 1.08-based, or known major bugs are fixed but Aaron didn't want the demo to have a higher version number than the stock game itself.)
Hopefully he'll revert to the main game now, as he always did. In the meantime the Balance Mod and the 1.08 patch makes the game quite playable IMHO.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • SE5 Patch 1.08 Out
  • Gidmod and new Ver 1.66 patch
  • Difficulty
  • Is there a way to set starting tech on a race basis?
  • Unnamed Mod, Data Errors
(c) Strategy First, Inc. All rights reserved.