No Warp Points |

When I generate a large system the map has no Warp Points. I set the Max system to 200. And I have increase the number of names in the SystemNames.txt file so that issue is solved. But on large systems it might just draw 3 to 5 connection and nothing more.

Stellar Manipulation
Research Stellar Manipulation and use it to open 'em
There are 10 types of people in the world:
Those that understand binary, and those that don't.

I thought you selected "no
I thought you selected "no warp points", oops. And I was actually addressing the guy who asked how you can play like that 
There are 10 types of people in the world:
Those that understand binary, and those that don't.
I Figured out why there are no warp points with 250+ systems
I had and read other peoples problems that when they edit the "Settings" file to increase system size to 250+ there are no warp points. To fix this problem i did 2 things. First in the "Settings" the "Maximum Number Of Systems is = 100" i changed it to 250. Second i want into the "QuandrantTypes" file and i picked a galaxy type and i edited the "Min Angle Between WP" which is usually equal to about 60. to quote the text "The minimum angle allowed between two warp points in the same system. This can
be overriden to ensure connectivity." I changed mine to 0. this solved my problem, i can now have a galaxy with 250+ systems and connecting warp points. The reason why you were never getting warp points before is that with a WP angle of 60, you cant have to many warp paths without violating the angles alowed between warp points.




No warp points...
How do you play a game without warp points?!?