Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 178 invités en ligne.

Utilisateurs en ligne

  • crimson

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Ship Model Modding can you take parts and add them together?

Soumis par Abyss le Lun, 2006-10-23 15:13 SE:V MODs

I wanted to make different ships, but modeling is hard, so I was wondering if it was possible to mix the other ship around, like take a part of one ship and add it to another ship to make a combo ship, that would be pretty cool. I tried to open up .x files in 3dsmax 8, but it said that it coulnd' t open it, is this possible?

‹ More racial/government modifiers Best Way to test ship sets ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de ekolis
Mod Designer

There's a shareware program

Soumis par ekolis le Lun, 2006-10-23 16:00

There's a shareware program called DoGA which lets you mix and match parts; it was very popular for making SE4 ships. It will export to .X as well (don't think it can import .X though). The only problem with it is that if you have a lot of overlapping pats, it doesn't optimize the model, so you have to be VERY careful not to use too many polygons in your models! You can find DoGA here: http://www.doga.co.jp
If you want something more powerful but still not too hard to use, I would personally recommend Wings 3D (http://www.wings3d.com) or Art of Illusion (http://www.artofillusion.org). I also just happened to find out about this new program called ShapeShop (http://unknownroad.com/shapeshop) which looks to be REALLY easy to use (you just sketch what you want to draw and then tell it how you want it to extend your sketch into thte 3rd dimension - there are some REALLY cool demo videos available, or just try for yourself!) but I haven't had a chance to try it yet so I don't know what formats it exports or how good it is about keeping polygon counts low.

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Yeah, DOGA is next to

Soumis par Moonsword le Lun, 2006-10-23 16:18

Yeah, DOGA is next to impossible to use for SE5 ships. Some of its parts alone were over SE5's model limits.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

I use blender for my

Soumis par LordHavoc le Lun, 2006-10-23 16:30

I use blender for my modelling needs. It's very nice free modeller to use.

Your lord and master (below Foamy) LordHavoc

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Noble713
Mod Designer

.x MAX Plugin

Soumis par Noble713 le Lun, 2006-10-23 19:59

Abyss wrote:
I tried to open up .x files in 3dsmax 8, but it said that it coulnd' t open it, is this possible?

Get this plugin for MAX:

http://www.andytather.co.uk/Panda/directxmax.aspx

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Thanks

Soumis par Abyss le Lun, 2006-10-23 23:07

Thanks, now I can make models and put them into the game. It works too which is pretty cool, I made a sphere in 3dsmax and exported to .x and replaced it with a carrier, and went into the game then when I did a tactical combat it actually showed up, which is great!

But I still can't upload the carrier ship into 3dsmax to change it or add on to it or to take a part of it with another ship. And that is what I watned to do all along. I searched for .x importer... Am I missing something should I reinstall 3dsmax?

BTW thanks for the quick responses. I'm happy this community is alive.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

So no one knows how I can

Soumis par Abyss le Lun, 2006-10-30 23:22

So no one knows how I can get a SEVG model in 3dsmax? Or how to mix them around? One nice part about SEIVG was how easy it was to mod, its easy to make new pictures of the ships. I wish there was an easy way to make new 3d ships.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Scillion

I don't know anything about

Soumis par Scillion le Ven, 2006-11-03 15:21

I don't know anything about 3D or modelling. But I downloaded Blender and have been having loads of fun building my first 3D object.

Once I start making my own ships I will come back and ask how to prepare them for the game, until then I'll just have fun learning the program.

Thx for the info LordHavoc.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Scillion

Maybe this will work

Soumis par Scillion le Mar, 2006-11-07 10:56

I took the .x file from the empires section of the game. Random ship.

I used Lithunwrap to load the file(model open .x). I could then see the ship and texture.

I then saved the file as .3ds file.

I then imported it on blender. I can now modify the the ship model. Of course if I do the texture would be off.

I hope this helps.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Dude, your a genius. That

Soumis par Abyss le Dim, 2006-11-12 00:50

Dude, your a genius. That worked perfectly. Thanks alot, I've used Lith unwrap before, but never thought to use it to convert. Converts the model and texture coordinates great. With just a bit of work needed to move them all onscreen. Thanks.

So a word, if you want to open any of the ship files or something, use Lith Unwrap to open the .x file and then save as something else. You can find it online for free. (Just don't go the main site, they don't support it any more).

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Space Empires V 1.74
  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Prolly a bit of a noob Q, but i dont really care
  • Starz 4X
  • Question regarding tech restriction
  • deploying weapons platforms
  • Space Empires VI
(c) Strategy First, Inc. All rights reserved.