Research Calculations program? |
While combining tech I had to rack my brain of an easy and simple way to calculate the outcoming research total then compute how much it'd take for my combined per level cost to get same result. Is their a program that does this for you already made? If not would anyone be interested if I threw a quicky one together?
Now that I figured out a very simple mathmetical solution (HEY I said I'd never use that crap after school) it is very simple but would still be nice to just plug in number and get resulting level cost when combining or jsut reduceing number of levels of a tech.
Sounds like a good idea to me. Write it!
This would be extremely useful to make sure you only research enough points in Light Hull to get Destroyer, etc, etc. Yes, please write it. This would be extremely helpful.
Interesting idea, I could
Interesting idea, I could come up with a small program based on your spreadsheet (I love programming little utility apps
) - It definitely would be useful.
Now to threadjack, does anyone know if there is a way to edit the Design Types for an active Save Game? or by Empire? in SE IV you could set the design types per save game, or per empire (if you save the empire during a game, the design types save too); in SE V it seems the only way to add custom Design Types is to edit the defaultdesigntypes.txt file, which is a little annoying because I come up with different types for different empires.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes

Formulae for tech area total cost
My Balance Mod worksheet has formulas to calculate the total costs of a tech area.
For the default research costs:
Low: ((levels-1)*0.5 * basecost*0.5 + basecost*0.5) * levels
Medium: ((levels-1)*0.5 * basecost + basecost) * levels
High: ((levels-1)*0.5 * basecost*2 + basecost*2) * levels
You can also subtract the basecost (or 50% basecost for low, 200% basecost for high) from this result to get the total cost minus the start level if applicable.
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Because :)
Maybe kwok can answer your other question though you might want to start a new topic, in apporpriate forum.
I'm guessing the answer will be tough that how it works in SE V...
Edit: Ah you have to be part of a group to submit new projects... I wonder how long it'll take to accept me (if they do
) to the modders group... Raynor/Carlosjuero if you want it before then I can pm you a link
I enjoy making little software apps, thats why I would want to
it keeps me in practice and not too rusty with coding.
Sure PM me a link to your idea; I asked for admittance to the Modders guild a while ago but it is still 'pending', might have to post a mod first? Anywho I have a bunch of ideas that I am gonna try out for Mods/Helper apps.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes
For simple programs I use VB
For simple programs I use VB 6 as you can build a program quite quickly; for more complex stuff I use VC++ 6, and am getting myself in to VS .NET to utilize the .NET framework that is overtaking the world. I have also done linux shell scripts in Perl with limited functionality (my main use for perl is Web CGIs).
-Currently subjecting multiple galaxies to the doom of conquer or blackholes




Whhaa?
I'm sorry, you lost me. Say that again?
There are 10 types of people in the world:
Those that understand binary, and those that don't.