Shield regnerators not moddable, not improving with level |
Soumis par Phoenix-D le Lun, 2006-10-23 13:50
| Project: | Space Empires V |
| Version: | 1.08 |
| Component: | Code |
| Category: | bug |
| Priority: | minor |
| Assigned: | Unassigned |
| Status: | active |
Description
The Shield Regneration ability isn't taking the AMOUNT 2 value into account. No matter what the value in this field, the regenerator increases shield points by 1 per second.
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Shield regenerators now use
Soumis par Fishman le Mar, 2006-11-21 00:19
Shield regenerators now use AMOUNT 2 instead, but no longer stack. Only one shield regenerator functions, resulting in a rather sad regeneration rate, no matter how many regenerators are installed. No mention is made of this behavior anywhere.
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Regenerators and Balance Mod
Soumis par Captain Kwok le Mar, 2006-11-21 00:31
Shield Regenerators in the Balance Mod add 10-40 points per second over 16 levels and can recharge 3-5 contemporary Shield Generators per minute...
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Shield regenerators actually
Shield regenerators actually work off of the AMOUNT 1 value, which is normally gibberish. If you move the AMOUNT 2 formula over to AMOUNT 1, the regenerators appear to function properly. And it makes a huge difference! Regenerating hundreds of points a second against an enemy that can barely hit you in the first place is nearly godmode.