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Accueil » news » forums » Space Empires V » Space Empires V General

Cargo in Simulator

Soumis par Auspicious le Dim, 2006-09-24 14:02 Space Empires V General

I must confess that I've always preferred tactical battles to the rigors of empire-management, so I was very pleased with the latest instalment in the Space Empires series. In the Demo I've mostly been having huge fleet battles with 'Alltech', however, one thing about the simulator irks me more than any other bugs and that is the cargo management screen.
When loading carriers with fighters or troopships with troops, you have to click each unit individually to load, which can take some time considering the advanced carrier can hold over 200 fighters.
What I have found is that clicking the option at the bottom of the screen to increase how many units move in groups of 10 actually just moves one of each unit you have, i.e. if you have 1 fighter type and 10 different unit types and double click on the fighter to move it across while 10 units at a time is selected, it will move the fighter and 9 of your units across.
I think this is a carry-over from the loading screen used in normal gameplay where there is a finite amount of units to move, whereas there is an infinite amount in the simulator.

Anyway, it's difficult to explain, but it would be helpful if this could be fixed by release as it is really quite annoying, or better yet, maybe someone could tell me a hotkey of some sort that works in the simulator? I’ve tried shift-clicking and the hotkeys that work in normal play but nothing seems to work in the simulator.

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Mod Designer

I wouldn't worry about the

Soumis par LordHavoc le Dim, 2006-09-24 14:27

I wouldn't worry about the double post, the first thread always seems to be uneditable. Other posts in the same thread however can be edited.

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Ship turning speeds

Soumis par Auspicious le Lun, 2006-09-25 16:26

Not sure what the forum guidelines are on double-posting but I can't find the edit button to add this to my original post.

One other thing I noticed in the simulator was that ships turn very, very slowly. A ship with the maximum number of engines (whether the worst or best kinds) will go much faster in a straight line than it can turn. This is true even for the nimble frigates.
Am I missing a 'turning jets' component or are ships supposed to turn this slowly?
If so, I sure hope it's moddable.

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Mod Designer

There might be a componant

Soumis par LordHavoc le Lun, 2006-09-25 16:28

There might be a componant in the complete game. There was a componant in Star Fury which increased turning rate and the SEV combat system is based around that.

Your lord and master (below Foamy) LordHavoc

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Mod Designer

Turn speed is moddable.

Soumis par Phoenix-D le Mar, 2006-09-26 18:15

Turn speed is moddable.

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Cargo xFer

Soumis par tmcc le Mar, 2006-09-26 19:20

Just like on the other screens dealing with cargo there is a + and - key at the bottom that controls how many units are transfered per click. Each adjustment upwards multiplies the number by 10.

Hopefully there will be components to control turn rate like in Starfury.

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Mod Designer

no sub

Soumis par Phoenix-D le Mar, 2006-09-26 21:15

The problem with that, tmcc, is..it doesn't work. Works for supplies and ordinance, but not for units!

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