Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 206 invités en ligne.

Utilisateurs en ligne

  • Captain Kwok
  • Faithful

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Kinda tedius

Soumis par malltraitormatt le Dim, 2006-10-22 23:29 Space Empires V General

First off I'd like to say I'm new to SE for the most part. I played the SE IV demo a few times but never really got around to playing it. I like SEV but.... well my only real problem is is just feels too slow now. Now you hafta scan each sector and that eats at time, granted you can turn that off but the real bog down is in turn processing. With SEV we got as a bonus SEIV deluxe and honestly I find myself playing that a whole lot more than SEV. And it's partly that while the games are still long it seems much faster than the new release. Hopefully that will change but if it doesn't then I guess I just bought SEIV for way more than I had to... but.... not really angry about it. So far it's been worth every penny.

‹ Warp Priority Colonization ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

I LOVE scanning each sector

Soumis par raynor le Lun, 2006-10-23 00:48

Personally, I think the scanning requirement including 'fog of war' is one of my favorite features of SEV. Of course, the #1 thing I figured out really quickly is to always remember to include Sensors on my ships. Can you imagine how tedious it is if you can only see just one hex away? In my current game, the first thing I researched was Sensors so that my scout ships could see about six hexes away. That makes the system surveying go MUCH faster.

I didn't really like the SEV demo. But most of the stuff I didn't like got changed in the final version. Now, I'm absolutely in love with two or three of the features of SEV:

1. I love the infinite research.
2. I love the right click menus and keyboard shortcuts.
3. I love creating custom views of my colonies and construction queues.
4. I love how races can "migrate" to your colonies so that you don't have to go to war to get, for example, CO2 breathers to fully utilize your, for example, non O2 planets.
5. I love that production carries over from turn to turn.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Fog of war is a huge improvement.

Soumis par aran le Lun, 2006-10-23 16:46

Now sensors actually do something significant! Just press "/" and the ship will automatically scan the sector for you. Not tedius at all.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

not really

Soumis par malltraitormatt le Lun, 2006-10-23 23:27

granted it keeps you from doing it but you still hafta wait

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Well if you don't like it,

Soumis par Abyss le Mar, 2006-10-24 11:52

Well if you don't like it, you can easily turn it off, thats what the settings and mods are for, to customize the game to your liking. If everyone liked it the exact same then "New Game" would simply start the game up for you.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilbur

Fog Of War

Soumis par Rilbur le Mar, 2006-10-24 21:49

I think one of the "new game" settings controls the fog of war for you, if you want it to.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

That's not the real problem though

Soumis par malltraitormatt le Mer, 2006-10-25 04:01

That's not really what the problem is though. It's the space in between turns. It feels too long. I'm not saying anything can be done about it either, just that it makes the game feel too long, like there is too much time between the action.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de se5a
Mod Designer

that's when you do 24hr PBW

Soumis par se5a le Mer, 2006-10-25 04:57

that's when you do 24hr PBW games.
although there is no PBW for SEV yet, that may be a bit of a problem.

-----
an se5a is a ww1 fighter, it is also a car.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Is the Patch Process Dead, and Other Thoughts...
  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Babylon 5 Wars SEV Mod Update
  • Known SE5 v1.74 Bugs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • SE:V v1.20 Changelog
  • pb de mise a jour
  • (1.08) Treaty elements
  • Universe Map
  • SE5_20060929-33.jpg
(c) Strategy First, Inc. All rights reserved.