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Accueil » news » forums » Support & Feedback » Bug Reports

SEV seems far too unstable

Soumis par tkobo le Dim, 2006-09-24 07:22 Bug Reports

Its holding at about 1/2 of the games of SEV demo i try to play cant be finished due to a crash, a lock-up, or a never ending turn.

I can live with the numerous little bugs ,but not being able to finish a game is unacceptable

‹ Select Race Name SEV demo crash, creating new ship design ›
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Image de Captain Kwok
Mod Designer

Crashes suck, but can be useful...

Soumis par Captain Kwok le Dim, 2006-09-24 10:44

It's unfortunate, but I'm sure many problems with be resolved in time. The best help you can give is to see if you can tell what is the source of the crash. That will help eliminate it. Sticking out tongue

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Mod Designer

I think there is a

Soumis par LordHavoc le Dim, 2006-09-24 12:38

I think there is a conspiracy between the crashing and autosave. It's like it knows you've not saved or something. Now i've turned auto save on i've not had 1 crash.

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Ive been able to establish

Soumis par tkobo le Dim, 2006-09-24 16:25

Ive been able to establish for myself at least, with some certainty,that the buffer errors AND the unending turns are caused when units fight at the location of a warp point.

Seems to be at least one of these problem warp points in every game ive looked at.Everytime a combat takes place at one of these points the programs has issues.
If my ships are involved in the combat,a buffer error occurs right after the combat ends.
If AI ships are involved in the combat,the unending turns can occur.

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Mod Designer

Hmm, i'm not so sure. I've

Soumis par LordHavoc le Dim, 2006-09-24 16:29

Hmm, i'm not so sure. I've have a fair few fights at warp points and have survived to tell the tale (not crashed). Good deductive reasoning though. You could try confirming it by having autosave set to every turn. That way you could load to the exact point prior to it crashing and re-trying the actions you believe to cause the crash.

You're lord and master (below foamy) LordHavoc

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Image de Santiago

It's very annoying so far

Soumis par Santiago le Dim, 2006-09-24 17:19

It's very annoying so far and I've gone to autosave each turn as I don't know when it'll get stuck on processing player's turns. And that happens when no combat is taking place either.

@Kwok I realize you're not the developer but "but I'm sure many problems with be resolved in time" is a very ambiguous statement. I'm sure its true that it will get fixed, but when is that time? At release? In a month? 6 months? Intermittent crashes and lockups are killers and can be hard to track down.

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Image de Captain Kwok
Mod Designer

Likely a patch at release and a few afterwards

Soumis par Captain Kwok le Dim, 2006-09-24 19:21

Well, a number of bugs in the demo have already been corrected in the latest betas including some of the ones that have been posted here. I've been able to play over 100 turns this weekend without a single crash or lockup.

If the support is half of what it was for SE:IV, I'd expect that most of the serious bugs will be taken care of in 6 months. Hardware related bugs might take a little bit longer to figure out...

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Image de r3dfiv3

The only way I can play SE5

Soumis par r3dfiv3 le Dim, 2006-09-24 21:37

The only way I can play SE5 apparently is at minimum settings. Anything else and the mouse pointer is so slow it's unplayable. And here are my 'puter specs:

P4 2.4ghz
512mb RAM
GF4 Ti4200 128mb
Windows XP SP2, freshly defragged

It runs Q3 at max settings without flinching and Q4 very well despite the system's age. But we're talking about a turn-based strategy game, not a full-blown 3D game... o_O

I'd love to see how it acts on the "recommended system"...

Try not. Do. Or do not. There is no try.

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Image de Captain Kwok
Mod Designer

Try SAFE for video memory

Soumis par Captain Kwok le Dim, 2006-09-24 23:13

Try using SAFE for video memory.

I have similar specs and run fine so I think it's something other than your computer's speed.

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I Used the cheats, and

Soumis par tkobo le Lun, 2006-09-25 05:10

I Used the cheats, and explored every warp point. Ive looked at 4 games now this way and each game had at least one warp point that caused issues if combat occurred at it.

And yes, i used saves to test any bad warp point.Once i found a warp point that caused issues, i went back to the first save for that game and watched using "`omni".

While most warp points seem to work fine,the one that doesnt in a particular game ,causes an issue everytime.
I have yet to have identified a bad warp point and not had it cause an issue.

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Mod Designer

E-mail it!

Soumis par Captain Kwok le Lun, 2006-09-25 05:45

Be sure to email the saved game to MM with a description of your findings....

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Image de Rilbur

Drivers

Soumis par Rilbur le Dim, 2006-10-01 22:16

Don't forget to check your drivers, those can cause huge issues with video cards.

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