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Accueil » news » forums » Space Empires V » Space Empires V General

Boarding Parties and Toxin Injectors

Soumis par b4t3m4n le Dim, 2006-10-22 00:39 Space Empires V General

Are these working at all?

I took 8 destroyers, with 3 boarding parties a piece so 24. I sent them to capture a single frigate in the space simulator. After expending all of their boarding parties, they did not manage to capture the ship. These were rank 7 parties, 16 marines if I remember correctly, 50 crew on the frig, no security stations or boarding parties of its own.

Similiar test with toxin injectors. I put an insane amount ships with toxin injectors attacking the same single frig with 50 crew. After they expended all their ammo, still 50/50 crew.

Any help?

‹ 1.11 Changelog New Stuff? ›
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Image de SirKid

Before the patch I did not

Soumis par SirKid le Dim, 2006-10-22 07:54

Before the patch I did not have any problem with the ship capture. I started a new game with the patch and just got that ability. I'll let you know if I run into any problems.

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okay

Soumis par b4t3m4n le Dim, 2006-10-22 10:27

If it is working, please let me know on average the amount of parties required to take a ship, and how successful it is.

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I was just trying a game

Soumis par Jaxem le Dim, 2006-10-22 15:48

I was just trying a game with them and no luck for me. shows that little troop symbol above the ship trying to be capture but no matter what no luck. tried in sim used 1 ship with 7 parties of 14 marines, no luck for me

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Image de Iron Giant

Could we get some clarification on

Soumis par Iron Giant le Lun, 2006-10-23 08:18

Toxin Injectors: Are these supposed to go through shields and armor?

Do they work IF shields are down on the target ship, regardless of whether they are supposed to work that way?

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Boarding parties

Soumis par Niltrias le Lun, 2006-10-23 08:28

I didn't try it before the patch, but after the patch I tried ship capture...it was one of my favorite tactics in SEIV. I tried with at least 3 LC with 12-14 level 4 (14 marines) boarding party components EACH, and was unable to take over a frigate. This was in the combat simulator, not in actual battle, but I became so convinced that it was broken and useless that I have never tried to use it in battle.
EDIT
The target ship was my oldest model scout; it had no shields.

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I tried to cap a colony ship

Soumis par jungleboie le Dim, 2006-11-05 02:17

i tried to capture a colony ship.. 50 crew, and 90% destroyed.. no armor and i have to drop the shields.. still no capture. with 5 BP lvl 15 (16 marines) tried several times and with up to 3 ships. i repair the ships in between assults.. but still tringto cap.. no crew loss suffered on the colony ship. Sad

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Image de se5a
Mod Designer

I've not tested it for a

Soumis par se5a le Dim, 2006-11-05 04:26

I've not tested it for a while, but you need at LEAST 1 marine for each crew member on the ship you are attempting to capture.
and yes it did work when I tested it a doezen or so patches ago.

-----
an se5a is a ww1 fighter, it is also a car.

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