Population Increases Production |

I just set up a little modding test concerning the production bonus from population. Thanks to javascript, I was able to quickly write all 1,920 lines of text to make it work. There are now 640 seperate production levels, from 100% to 740%, with each 100M population providing a 1% bonus.
This changes the production from an inverse exponential to a linear relationship, so small planets suffer the most and ringworlds and sphereworlds get the most bonus. After testing it I may change it back to more how stock works, but still allow the major bonuses for the artificial worlds.
And because I decided to tell notepad to replace all instances of ":=" with " :=" because of a spacing problem, I got it to stop responding 
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Already changed
Didn't take me long to want to adjust the rates. It now goes from 100% to 412%, with an increasing amount of population providing a 1% bonus. Rates for normal planets are now much closer to stock, and artifical worlds will still get the massive bonus they deserve.
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With all these people, you would expect one of them to carry an iguana around...