Low Resupply Rate Makes Large Fleets Impractical |
Okay, you get a decent sized fleet of ten ships, each which can hold 15,000 supplies. If you deplete the fleet's supplies, resupplying it is practically impossible. Even with multiple resupply buildings in a sector, you still only resupply at a few thousand per turn. So, this fleet which holds 150,000 supplies total takes tens of turns to resupply. What am I missing?
If I'm not missing anything, then this game grinds to a complete halt for me and MUST be fixed in some way.
ALL ships are expendable
Since it is now infinitely easier to build new ships than it is to resupply them, I guess we need to start treating all ships as expendable--at least until we hit about level 20 Resupply and can start including Quantum Reactor ships in our fleets.

The "solution"
The solution to that is obviously to make it much harder to build new ships. 
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I left my resupply buildings
I left my resupply buildings as they are, but I changed the value a planet can storage.
My Planet can now store :
Tiny and Small = 50,000 units
Medium and Large = 100,000 units
Huge = 250,000 units
of supply and ordnance.
My Idea behind it was, that you have to be prepared for the wars. And that you should be able to run out of supplies. If you increase the supply generation of the buildings, it will be far to easy.
Redbull102

Build resupply ships
I've found it necessary to build several resupply ships; ships which consist of almost nothing but supply storage. Since new ships are built with full supplies, building these ships is much faster (in the short run) than waiting on resupply depots. Once their supplies are depleted, I'll frequently scrap the ship and build a fresh one to get another quick batch of supplies (if no large stockpiles are already available).
If you're fortunate enough to have a binary or trinary system near your front lines then solar panels work reasonably well. They definitely won't keep your ships topped out, but they provide enough "fumes" to keep them moving.
For those of us new to this
For those of us new to this particular series, where did you do it?
just build more than one
just build more than one resupply depot in your major systems >_> lol
Two or three seems to work fine for me. Then lvl it up as you improve engines and such




Exploit: Get 900 to 1800 supplies per planet by building a fight
Okay. This is an exploit.
It appears that the game will let you transfer the supplies from a newly built fighter back to the planet. However, you can only do this once per type of fighter becaus the game groups all the fighters in a group and inexplicably says that ALL of the fighters have a combined total of only 900 supplies. Oh, and if you transfer the supplies away from the fighter and then move it, then the game crashes.
Okay. Maybe you shouldn't try this since it clearly wasn't something that anyone before me thought of.
(And it crashes the game.) 