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Accueil » projects & downloads » Core Products » Space Empires V
Core Products

Space Empires V 1.08

Core Products
First released: Ven, 2006-10-20 16:01
Last updated: Mer, 2007-02-07 16:44

1.  Fixed   - The Alliance Chambers button in the Empires window would enable when it shouldn't. 
2.  Fixed   - Combat would end if enemy forces were moving away but an enemy planet was getting closer. 
3.  Fixed   - In the Create Design window, Auto Complete would sometimes cause a crash. 
4.  Fixed   - Help Text would flash on screen if mouse passed over help control. 
5.  Fixed   - For Simultaneous Game Processing, added mini-progress bars to the main progress bar. Blue is
              the complete turn processing, green is the movement execution, and red is combat execution. 
6.  Fixed   - Remote Mining was not showing in the ship's "Production (Net)" field. 
7.  Fixed   - Remote Mining was causing a crash during End Turn processing. 
8.  Fixed   - Status Icons would sometimes overlap the Ship Portrait border.
9.  Fixed   - Bottom panels were showing after multiplayer simultaneous game was created. 
10. Fixed   - Bottom panels would show for the host after changing players computer control. 
11. Fixed   - In the Empires window, the treaty name in the empire's list would overflow the list. This has
              been changed to show "None", "War", or "Yes". 
12. Fixed   - If you had a treaty which prevented treaties with other empires, you could not propose changes
              to the treaty or accept treaty changes with the empire you had the treaty with. 
13. Fixed   - Alt-tabbing out of the Communicate window would cause a crash. 
14. Fixed   - The treaty name on the Communicate window could overflow the box it was in. 
15. Fixed   - Added back launch rates to components. Units will now be launched at a given rate and your
              ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in 
              a normal game turn.
16. Fixed   - Some combat effects were not taking into account a modified time rate. 
17. Fixed   - The SystemsNames.txt file would crash the game if it had over 16,380 names in it. 

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