Stuck at "Processing all players turns" |

I have one save game that consistently hangs at this point. However I can't remember for sure if I had started it before the game got patched from 1.00 to 1.08. I think I had, but figured I'd try another game and see how it went.
The first game was on a large map with 14 other computer opponents.
I remade a game that is on a medium size map with 7 opponents. I toned down maximum units and ships thinking a smaller map and units might use less memory and/or lead to less problems.
However, I'm in year 2405.6 and it got stuck there again. I had a save game a couple of turns back I reverted to...and it moved on past that point ok.
I am, however, worried that this is a bug that needs to be fixed...and I'm not really even sure what could be causing it.
Has anyone else been experiencing this kind of behavior where sometimes it won't finish the end of turn processing, yet on a restart of the game, it will continue?
It should say on the load screen
The load screen says the version it was started as if you still have it listed. Also, sometimes using "sabotage planet/colony" and a few other intelligence options cfause the same lockup as that, so it could be the problem.
"After one look at this planet any visitor from outer space would say 'I want to see the manager.'"
William S. Burroughs
Could be going from 1.00 to 1.08
could possibly be from going from version 1.00 to 1.08 in a single game. When I tried to load my version 1.00 game once I patched to 1.08 my game locked up. Not sure if it is meant to be integrated on the older saved games.
"After one look at this planet any visitor from outer space would say 'I want to see the manager.'"
William S. Burroughs

Where is happening specifically?
Is at a specific player number or does it happen during the processing at the end of turns?
-----
I ended up being stuck with
I ended up being stuck with the same message today. Didnt use autosave and lost two hours of game time as a result. It was just stuck there, nothing happened. And no, it has nothing to do with specific player number, the message it gets stuck in is the very first one.
Amnd this error seems to happen to -alot- of players, there's already quite a few threads on it directly or indirectly.
Got the same problem today.
Got the same problem today. As I save every turn, I had no problems to quit it and restart the game, went to the next turn without problems.
But I got today a second problem. Empire 2 took forever to finish the round.
First I though, maybe the second empire fights a lot, so it takes longer, stand up move out of the room, got a book, began to read in front of my pc.
But after 20 Pages I was still waiting for the second empire ( playing against 4 ki controlled empires ). So i used ctrl+alt+entf and killed the process it in the task manager. Happy I saved in that turn, restarted it, hit the end turn button, and same happened as before... tried it three times, then I opened my settings.txt and changed :
Space Combat Ends Only When Time Up Or No Enemies := TRUE
to
Space Combat Ends Only When Time Up Or No Enemies := FALSE
After that I restarted SEV, hit the turn thingy and it went through in less than 5 secs.
Hope that will help you too.
And remember, saving every round will help your nervs.
Redbull102
I have had this problem
I have had this problem happen to me sometimes. It is usually when i'm runing a custom game with muiliple human players in a hotseat turnbased setup.

I have had this happen to me
I have had this happen to me in both the standard game and the balance mod. Happens in both somwhere around turn 40 or so during the "Processing all players turns" part.
Both of the games were started after the patch.
My settings.txt was already set to Space Combat Ends Only When Time Up Or No Enemies := FALSE.
I am not running any intelligence except defense.
I never changed the SIZE of the galaxy, but I did change the TYPE to spiral arm.
My PC specs are:
Abit AN8 Mobo
AMD64 3700+
2 gigs Corsair DDR 400
XFX Gforce 6800GS
I would be happy to attach Save files if that would help.
BTW, I was able to play the DEMO thru to 100 turns several time with NO problems at all. I know that they are seperate builds, but I guess any info may help solve the problem.
Thanks in advance for any help.
Please send these savegames
Please send these savegames to MM as only he can track down fix these severe bugs.

I tried a small map
I have not yet had the problem playing on a Small Map.
I think something is not optimized for large and possibly medium maps.
I was playing an AWESOME game last night on a large map, got to the point where I had to End Task every single turn 
I'm now 10 hours into a game on a small map, not once has it hung with that end of turn screen...
For what its worth
I get the same problem with Xandu small.
EDIT: I went through the players under human control and the game crashes when you try to load the last empire in the list. Its a neutral, so I have a feeling it was creating during the game and maybe that's where the bug lies.

Doubt it
New empires are formed as a result of revolts and special events, dont' you can disable 'em.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
How to avoid new empires
If (!) it still works as in SE IV and 20 players are the maximum in SE V as some posts indicate, you can avoid the creation of new empires during the game simply by starting the game with 20 empires.
If it still works as in SE IV: no.
If it still works as in SE IV: no.
I found this out 211 turns
I found this out 211 turns into a game. Ive started a new game, every empire has the emotionless trait so it should lower the chances of a new empire.




I have
I have had this same issue, but only when I changed the size of the galaxy. Have you edited any of the core files of the game? Do you have a save game?