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Accueil » news » forums » Space Empires V » Space Empires V Multiplayer

Decided Superiority II

Soumis par AndreyKl le Sam, 2008-11-29 15:56 Space Empires V Multiplayer

New game at PBW.

Balance mod 1.16

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: TYPE
Quadrant size: Medium
Event frequency: Medium
Event severity: High
Technology cost: High
Victory conditions: sole survivor
Maximum units: 50000
Maximum ships: 5000
Computer players: None
Neutral empires: No
Other game settings: No surrender.

P.S. Pleace, don't join if you can't do at least 1 turn a day.

Hi, i'm looking for Hamachi Networks to join. ›
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Re: Decided Superiority II

Soumis par AndreyKl le Dim, 2008-11-30 05:03

Automatical processing
36 hours time limit.

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Re: Decided Superiority II

Soumis par Vince278 le Mar, 2008-12-02 09:59

Number of players? With the galaxy size I'm assuming 6 to 8.

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Re: Decided Superiority II

Soumis par AndreyKl le Mar, 2008-12-02 10:20

12 players. 60-70 systems. I think that is too much. In previous game three players had access to huge part of galaxy 80-120 planets, when other were blocked, few players had 2-3 systems, even one very strong player.
Also less planets, less problems, faster the game.

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Re: Decided Superiority II

Soumis par Deinonychus_Ant... le Mar, 2008-12-02 10:35

Yes, in previous game we had enough space for 10 players on medium map. Since I and Chireox started far away from others, 2 more players can be added. More space only brings problems, because it consumes too much time to control 10-15 systems empire.

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Re: Decided Superiority II

Soumis par Vince278 le Mar, 2008-12-02 20:44

Depends on the player. In the first Astockgame I had 2/3 of a large map with over 300 planets and it took me less than an hour to do each turn (without ministers). Smiling

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Image de BlueTemplar

Re: Decided Superiority II

Soumis par BlueTemplar le Mer, 2008-12-03 14:58

My personal record is something like 20 hours for a single turn - though it's because I had to replace a player in a fairly advanced game, and test a LOT of ship designs in the simulator.

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Re: Decided Superiority II

Soumis par AndreyKl le Ven, 2008-12-05 01:05

Large amount of planets and systems is not problem. Problem is huge fleet. Ofcource waypoints are good solution, but even with them i need 2 hours for 300 ships. Ofcource in balance that is not so big problem, space yards are not so fast, but even there you can constract huge fleet in few turns.

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Image de BlueTemplar

Re: Decided Superiority II

Soumis par BlueTemplar le Ven, 2008-12-05 03:32

In the long term huge fleets are not really constrained by your construction speed, but rather by your ability to mantain them. So fleets of hundreds ships are pretty common in BM too. Talk about a headache when you need to organise them in task forces!

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Re: Decided Superiority II

Soumis par Randallw le Ven, 2008-12-05 05:39

I'm cursed with a computer that crashes if I play a turn for too long. I'll have to find some way of handling things rather than spend an hour micromanaging. I might have to use ministers. That won't be untill I have a large empire though, otherwise I just work out what to do, start my turn and rush through everything.

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Re: Decided Superiority II

Soumis par AndreyKl le Sam, 2008-12-06 11:28

You always can save your game.

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Re: Decided Superiority II

Soumis par Randallw le Sam, 2008-12-06 18:51

I tried that in my curent large game. The AI took over my turn and it may have been the reason the game glitched for a turn or two.

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Image de Ruben

Re: Decided Superiority II

Soumis par Ruben le Lun, 2008-12-08 10:32

Hey Andrey,

I'd like to join this game, but it would be my first multiplayer game. So far I've been playing against the AI, but I want some real opposition. So I'd need some explaning.

I'm now playing with version 1.74. How do I install Balance mod 1.16?

And how does the entire MP thing work? I've never played a MP turn-based game like this.

Ruben

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Re: Decided Superiority II

Soumis par Randallw le Lun, 2008-12-08 18:53

The game started several days ago.

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Image de BlueTemplar

Re: Decided Superiority II

Soumis par BlueTemplar le Mar, 2008-12-09 07:02

Randallw wrote:
I tried that in my curent large game. The AI took over my turn and it may have been the reason the game glitched for a turn or two.

Even with "AI controls empire in player's absence" unchecked? This could be a major problem!

I practically always save my game before sending it to PBW, but I don't remember this kind of problem happening to me...

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Re: Decided Superiority II

Soumis par Randallw le Mar, 2008-12-09 08:28

I had in fact forgotten to turn off the AI, so perhaps it will make a difference if I actually had it off (something by the way I always intend but I guess it had just slipped my mind). I did my turn and at the end saved it before finishing. There was then a glitch and when we redid the turn I merely opened the saved turn and finished it off. There was then the same glitch, or something similar. I could try it with the AI turned off but I don't want to inconvenience the other players and mess up the agme again just to be sure. Maybe I could try it with a small game like this one.

Actually I think I did try it in another game. Saved the turn and then made a little change to see if it stuck. I don't think it stuck.

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Re: Decided Superiority II

Soumis par Vince278 le Mar, 2008-12-09 09:42

BlueTemplar wrote:
Even with "AI controls empire in player's absence" unchecked? This could be a major problem!

Most games should require this.

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Re: Decided Superiority II

Soumis par AndreyKl le Ven, 2008-12-26 03:06

PBW is down, but i want continue game. Need e-mail for Yukos, player was changed and i forgot to write down his e-mail or even nick name.

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Re: Decided Superiority II

Soumis par AndreyKl le Ven, 2008-12-26 12:08

Yukos was under NolaGator control. Does anybody know e-mail or other way to communicate?

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Re: Decided Superiority II

Soumis par AndreyKl le Mer, 2009-01-07 03:56

turn 19
http://files.mail.ru/NMIRSA

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