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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Map decompiler

Soumis par Tilarium le Dim, 2008-11-23 20:50 SE:V MODs

Sense it involves messing with files, this is a good place for this question. Anyone know if there is a map decompiler yet? I've so tired of spending hours upon hours upon hours trying to get one quardrent that I like the set up of. I'm not too picky I don't think. I like having a set of 3-5 in close proximity for me to start in, I don't like having warp points cross, I HATE haveing systems that have one way in or out, it's a cheap hiding spot, worse still is when that one way in only has one way in, just makes it worse. I love the map maker that Genesis made but it has two things that bug me which keep me from using it. It doesn't name stars right, and it doesn't take into account if a planet is a moon or not and labels each one seperetly. I know, little things, and they shouldn't bug me, but they do. The star naming is easy to fix, but the planet naming isn't because I'll have to look at each system one by one and rename the planets which has two problems, first is that it's really time consuming and tideous, the second is that I end up seeing what each system looks like, sorta takes the fun out of exploring. Anyone, if there was a map decompiler then it would be so much easier. I'd generate a map in the game which should label everything right and then I can decompile it, load into genesis, fix the problems that bug me, and then recompile and play.

Kyle

‹ Map decompiler StarTrek Mod 2.0 (Deutsch) ›
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Re: Map decompiler

Soumis par Captain Kwok le Lun, 2008-11-24 00:51

There's no decompiler at this time. Shouldn't be too hard to get MM to add a decompiler for game maps.


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