Modding Out Diplomacy |
Is there any way to completely remove diplomacy from the game? I'm aware of the option of auto-allying every AI against every human player, but that's not what I'm looking for. I'd like to play a game where every player, human and AI alike, is on their own and at war with everyone else at all times. I've searched the forums and seen a few people mention that they would like this feature, but I haven't seen anyone comment on whether it is possible or not.
I can think of two possible ways to effect this:
1) Remove diplomacy from the game via modding. I have zero modding experience with SE:V and have no idea whether this would be possible
2) Mod the AI so that it always hates everyone/refuses all treaties. Again, not sure if this is possible
Does anyone know if either of these solutions is possible? Has anyone done it already? Can someone tell me how to do it? I'd appreciate the help a lot. This is a game I'd love to enjoy playing, but the diplomacy is a major reason I've never finished a game. Having 19 AI's spam you with treaty offers each turn is a major pain, and keeping up with the research efforts of 19 opponents who are all sharing tech is just something I'm not good enough to pull off.
Re: Modding Out Diplomacy
Modifying the anger levels may have other side effects (like constant warfare). 

Re: Modding Out Diplomacy
You'd have to edit the Balance Mod's AI scripts for changes to the Balance Mod's AI diplomacy. The source scripts are available at my site.
You will have to re-compile each of the [Race]_Main_Script files. Fortunately, if you use the ScriptParser's MakeFile function and pick the file Compile_Main_Scripts, it will automatically compile them all for you. Then take the resulting .csf files and drop them in their respective race folder in the Balance Mod's empire folder.
Here's a link to the SE5 wiki on AI scripts:
http://wiki.spaceempires.net/index.php/AI_and_Script_Editing_(SEV)
Re: Modding Out Diplomacy
There's an option in the initial setup that makes all AI players your eternal enemy. I believe the only difference here is that they will all ally against you in doing so. Tweaking the anger setting should just make everybody everybody's enemy (a slight difference
). The option in the setup should be tougher since they all will cooperate against you. 
Re: Modding Out Diplomacy
Never happened to me yet. Might be indicative of all the combat going on. I have to try a game like this myself. Your problem sounds like there may be some memory leaks left. Saving and reloading helps with that. 




Re: Modding Out Diplomacy
Its not possible to remove diplomacy but it should be pretty easy to modify the AI scripts to naturally increase anger level so they will never accept any treaty.