(1.08) Treaty elements |
In a hot seat game, with the "Both Empires Share All Technology (including racial…)" treaty element selected no benefits are gained from racial technology. In other words the non-organic race cannot build organic facilities. However, the real issue may be that every turn the same message repeats regarding gaining tech level 1 in Organic Engineering, Organic Technology, and Organic Weapons.
The same happens with Crystallurgy and Crystalline techs. No benefit, but there is a message turn after turn.
Other technologies are traded as they should.

Alliance worked for me...sort of
I had an alliance with the Abbidon, and in it they were required to provide map updates, and provide all tech 2 levels below current.
They did both of these things; I got regular updates on the map (just system connections, no visuals), and kept getting better armor and weapons from their research.
BUT I also was informed every turn that I had discovered Robotics Level 1. This continued for about four turns, until I crashed the game by trying to recover a mine.
The new treaty system is
The new treaty system is kinda lame. I mean you got races that will agree to trade and mutaul defence treaties but refuse to agree to the non agreession lines. Or they refuse to share resupply/repair. I got a mutual defence treaty with one race and lost a fleet from one of their MINE FIELDS!?!?!

Not lame, just better terms...
It's not lame just because you didn't choose the right conditions... overall it's very flexible, but does have a larger problem in that the AI is coming up with random treaty elements. As I've said on Shrapnel Games, each AI type (Peaceful, Neutral, Aggressive) needs to have a series of treaty "steps" defined that progress in a logical order...
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Minefield Codes
Yup. Treaties have changed a -lot- since SE4. You need to mark in the treaty options about shared minefield codes. If you do not have shared minefield codes (these can be made one-way!) then you'll set off each other's mines. One could ask why fleets could not later bypass the minefields with the same code when you are hostile. Think of it this way; the codes would probably be changed regularly or based on encryption algorithms. Upon entering the field, your ships have, say, a set time limit to complete, for example, an Elliptic Curve Cypher, and if they don't... boom. 
(Ed: Elliptic Curve encryption is nasty. You have to enter the data exactly in sequence with the computer, and if you slip up... bam. It's usually done using an algorithmic crack. At least, this is my experience from Uplink, which should by no means represent the difficulty of such things in the real world.
)
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"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you."
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Friedrich Nietzsche
Bump!
I have this bug with my ally whose "Religious Studies, level 1" and "Religious Technologies, level 1" have been taunting me from the event log for each turn of several years of game time. (Sorry, I think I started a thread about that before reading this one)
I also want to complain not about the options in the interface, but about my inability to have any idea whatsoever about how much the other race values any aspect of those hundreds of treaty options. I've never been able to request a treaty and have it accepted, though I quickly gave up.
ALSO what I think is a bug is that if the same race requests another treaty (sometimes one race will send treaties every turn, or even twice in the same turn!) the interface complains to me if I've accepted an exclusive treaty with them and I want to accept another treaty from the same race.
-Chris




Alliance
I've not had luck with an Alliance. It is formed, but the most obvious elements of the Alliance are not implemented. Maps, technology, or any sharing that would result in a news item appear to filter through with the Alliance. This is something I need to devote more time to examining. I tried it twice, but in the same game.