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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

New update for Crimson Concept Mod 3.0

Image de crimson
Soumis par crimson le Lun, 2008-09-15 16:23 SE:V MODs

New Crimson Concept Mod version 3.0 is out day. Here's what new:
------------------------------
-Pod Missile
A missile component that is tolled outside the ship. To create this effect the component has very a reload time, zero tonnage size, and each missile
slow down the ship more.

-Plague Spreader
Spreads plague from planet to planet with the Ai understanding and reacting to the new event.

-Facilities size changes
To make facilities more realistic in the game. Note that nothing else was change because I did not want to slow down the pace any.

-Commercial Mount
Create a lower quality weapon for cheap of all direct fire and Point Defense components. This represent the difference in military , ei standard, products and Commercial products.

-Balance Missile/fighter to Point Defense Cannon: minor
Wanting a better balance between missile/fighter vs Point defense cannon without messing up the balance of the rest of the game.

-Add Mods
Romulus's Government, Social and Racial Trait Doctrines V 1.02, Dvoongar's Doctrines Mod 0.94

History
Version 0.3 (15 Sept 2008)
------------------------------
- Integrated > Captain Kwok's Balance Mod 1.14B
- Add > Pod Missile and Pod Bomblet Missile
- Add > Pod Weapon Tech
- Add > AI Script to used and react to Pod Missile and Pod Bomblet Missile
- Add > Plague Spreader Event
- Add > AI Script to react to Plague more rapidly
- Add > Commercial Mounts := 12 New Mounts
- Add > AI Script to used the new Mounts
- Change > Facilities Size
- Add > AI Script to Adjust the Construction script to new facilities size.
- Change > Decrease several Missiles Tonnage Structure by -2 per 10 pts
- Change > Increase Point - Defense Cannons gain per level by 1
- Integrated > Dvoongar's Doctrines Mod 0.94
- Integrated > Romulus Doctrines v1.2

There is more info on the new concept under Notes Here . Hope you guys like it.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

‹ Sniper Weapon Drones vs Missiles, why not Drone Missiles. ›
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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Ven, 2008-09-19 15:08

Hi, people
Has anybody find any problems with the Mod, yet I'm sure their there. Also any suggestions for any of the concepts, new or old. I'm already got some ideas for the next version, but I'm always looking for more. Thanks for your guys time.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

Crimson

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Image de Romulus68
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par Romulus68 le Lun, 2008-09-22 08:02

Your new facilities need a little more added to their descriptions. Mainly, I'm referring to showing what the percentage of improvement or modifier. This way you can see the benefits and track the benefits as you progress levels.

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Lun, 2008-09-22 20:46

Thanks, I'll give a look at that. Is it the culture facilities causing the problem? That concept can be confusing, which is why I add the log report to tell players their base level. I plan on adding the concept to the notes section of my site soon. Good news, I got the AI to understand and use the random research mod, correctly, in the CCMod 4.0 beta this pass sunday. The random research mod is one of the concepts that I've like for a while and will be added in the next version with a working AI. Again thank for the comment and keep them coming.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

Crimson

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Re: New update for Crimson Concept Mod 3.0

Soumis par alb22 le Mar, 2008-09-23 14:18

At some point (having played for hours now) the game stalls when 'Processing after all...' is running. No random flaw, as it stalls on any reload. I'm up with the patch 1.74. What I have done however is including the FQM mod the same way it is done for the Balance Mod (as described at fqm5.spaceempires.net). Didn't check out yet if the game keeps going without it, but will do so.
Awesome work btw -).

EDIT:
The stall is made by the external events script, the part where the research loss is going to be distributed, at
-> set tech_divide := Sys_Divide_Real(maint_research,total_tech)
Commenting it and the following loop out makes me happy ...as my SEV runs again! I think
-> set total_tech := tech_area_list.count() * 1.0
somehow returns zero and makes the game crash. I tried the following cases, all with the same result:
- End turn with a tech being maxed out next turn
- End turn with one tech being maxed out and another one not on next turn
- End turn with no tech being researched
Out of clues for now.

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Mar, 2008-09-23 15:04

Thanks for the info, can you send me the save game file so I can see what your writing about first hand. Also how many planets do you have by the way. Thanks for play and I'll start working on it now.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

Crimson

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Image de Captain Kwok
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par Captain Kwok le Mar, 2008-09-23 15:38

If you're going to divide with a variable in the denominator, always protect the function with a check to see if that variable is not 0. Division by 0 errors can hang turns!


Space Empires Depot | SE:V Balance Mod

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Mar, 2008-09-23 16:41

Yup that was the main problem, I just fix it and just upload the file to the site under the project section. A patch update for the mod should be out some time soon with in included. The update will also add a better description to some of the facilities. Thanks for the advise and any more problem let me know.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

Crimson

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Jeu, 2008-09-25 19:19

A update of Crimson Concept Mod to 3.01, has been released. This update fixes the AI and event script problem some people were having. As well add more descriptions to some of the new facilities. Sorry about the problem, I'll test better in the future. Any more problems or comments let me know.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, Blog, and Other things SEV

Crimson

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Re: New update for Crimson Concept Mod 3.0

Soumis par bqspearman le Ven, 2008-10-17 21:52

I had the game freeze on me several times, Up to that it was a incredible game. Your last reply says you have realeased the fix with version 3.01 but your site doesn't list or label a updated version.

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.0

Soumis par crimson le Sam, 2008-10-18 09:08

Opp miss that site, figures, sorry. I've fix it now, thanks for the heads up. Spaceempires.net site has 3.01, but with a old history.txt. 3.01 should fix the freeze problems, if not let me know. Just to update you guys I'm still working on adding new things to the Mod. I got a twitter on my homepage with updated info, for the most part. Thanks for playing the Mod and glad you enjoy it.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, twitter, and Other things SEV

Crimson

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Re: New update for Crimson Concept Mod 3.01

Soumis par bqspearman le Lun, 2008-10-27 09:42

I installed the 3.01 version last week. Unfortunately i still had a game freeze. I currently use steam for space empires 5. I am assuming i have the latest space empires patches/ updates.

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Image de crimson
Mod Designer

Re: New update for Crimson Concept Mod 3.01

Soumis par crimson le Lun, 2008-10-27 16:02

Hi, I sent a private mess to see what I can do. And Thanks for letting me know your having the problem.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

Crimson's SEV Site for Crimson Concept Mod, Highlighter, twitter, and Other things SEV

Crimson

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