some stuff I use without support for AI - Armour |
Hi,
This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).
Only normal armour and crystalline done (I don't really use the other types much).
Name := Light Armor I
Description := Light titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 5 + (([%Level%] - 1) * 3)
Cost Minerals Formula := 5 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Light Armor II
Description := Light titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 2
Tonnage Structure Formula := 10 + (([%Level%] - 1) * 6)
Cost Minerals Formula := 10 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Light Armor III
Description := Light titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 3
Tonnage Structure Formula := 15 + (([%Level%] - 1) * 9)
Cost Minerals Formula := 15 + (([%Level%] - 1) * 2)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Armor IV
Description := Standard titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 4
Tonnage Structure Formula := 20 + (([%Level%] - 1) * 12)
Cost Minerals Formula := 20 + (([%Level%] - 1) * 2)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Armor
Description := Standard titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 25 + (([%Level%] - 1) * 15)
Cost Minerals Formula := 25 + (([%Level%] - 1) * 3)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Armor VI
Description := Standard titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 6
Tonnage Structure Formula := 30 + (([%Level%] - 1) * 18)
Cost Minerals Formula := 30 + (([%Level%] - 1) * 3)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Heavy Armor VII
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 7
Tonnage Structure Formula := 35 + (([%Level%] - 1) * 21)
Cost Minerals Formula := 35 + (([%Level%] - 1) * 4)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Heavy Armor VIII
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 8
Tonnage Structure Formula := 40 + (([%Level%] - 1) * 24)
Cost Minerals Formula := 40 + (([%Level%] - 1) * 4)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Heavy Armor IX
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 9
Tonnage Structure Formula := 45 + (([%Level%] - 1) * 27)
Cost Minerals Formula := 45 + (([%Level%] - 1) * 5)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Thick Armor X
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 50 + (([%Level%] - 1) * 30)
Cost Minerals Formula := 50 + (([%Level%] - 1) * 5)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Thick Armor XV
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 15
Tonnage Structure Formula := 75 + (([%Level%] - 1) * 45)
Cost Minerals Formula := 75 + (([%Level%] - 1) * 
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Thick Armor XX
Description := Heavy titanium armor used to protect a ship from physical damage.
Picture Number := 15
Maximum Level := 100
Tonnage Space Taken Formula := 20
Tonnage Structure Formula := 100 + (([%Level%] - 1) * 60)
Cost Minerals Formula := 100 + (([%Level%] - 1) * 10)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Technological
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides normal armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Normal Armor"
Ability 1 Amount 2 Formula := 0
Weapon Type := None
Name := Tiny Crystalline Armor
Description := Crystal lattice armor used to protect a ship from physical damage.
Picture Number := 43
Maximum Level := 51
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 25 + (([%Level%] - 1) * 2.5)
Cost Minerals Formula := 50 + (([%Level%] - 1) * 0.5)
Cost Organics Formula := 0
Cost Radioactives Formula := 50 + (([%Level%] - 1) * 0.5)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Crystalline
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Crystalline Technology.
Requirement 1 Formula := Get_Empire_Tech_Level("Crystalline Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides crystalline armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Crystalline Armor"
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Description := [%Amount1%]kT of damage per hit will be channeled into the shields.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := (2 + (([%Level%] - 1) * 2)) / 6
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Light Crystalline Armor
Description := Crystal lattice armor used to protect a ship from physical damage.
Picture Number := 43
Maximum Level := 51
Tonnage Space Taken Formula := 15
Tonnage Structure Formula := 75 + (([%Level%] - 1) * 7.5)
Cost Minerals Formula := 150 + (([%Level%] - 1) * 1.5)
Cost Organics Formula := 0
Cost Radioactives Formula := 150 + (([%Level%] - 1) * 1.5)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Crystalline
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Crystalline Technology.
Requirement 1 Formula := Get_Empire_Tech_Level("Crystalline Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides crystalline armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Crystalline Armor"
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Description := [%Amount1%]kT of damage per hit will be channeled into the shields.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1 + (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Crystalline Armor
Description := Crystal lattice armor used to protect a ship from physical damage.
Picture Number := 43
Maximum Level := 51
Tonnage Space Taken Formula := 30
Tonnage Structure Formula := 150 + (([%Level%] - 1) * 15)
Cost Minerals Formula := 300 + (([%Level%] - 1) * 3)
Cost Organics Formula := 0
Cost Radioactives Formula := 300 + (([%Level%] - 1) * 3)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Crystalline
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Crystalline Technology.
Requirement 1 Formula := Get_Empire_Tech_Level("Crystalline Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides crystalline armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Crystalline Armor"
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Description := [%Amount1%]kT of damage per hit will be channeled into the shields.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 2 + (([%Level%] - 1) * 2)
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Heavy Crystalline Armor
Description := Crystal lattice armor used to protect a ship from physical damage.
Picture Number := 43
Maximum Level := 51
Tonnage Space Taken Formula := 60
Tonnage Structure Formula := 300 + (([%Level%] - 1) * 30)
Cost Minerals Formula := 600 + (([%Level%] - 1) * 6)
Cost Organics Formula := 0
Cost Radioactives Formula := 600 + (([%Level%] - 1) * 6)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections := Armor
Component Type List := Crystalline
General Group := Armor
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Crystalline Technology.
Requirement 1 Formula := Get_Empire_Tech_Level("Crystalline Technology") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Component - Is Armor Type
Ability 1 Description := Provides crystalline armor protection.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Crystalline Armor"
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Description := [%Amount1%]kT of damage per hit will be channeled into the shields.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 4 + (([%Level%] - 1) * 4)
Ability 2 Amount 2 Formula := 0
Weapon Type := None



