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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

some stuff I use without support for AI - Fighter

Soumis par brianb99999 le Jeu, 2008-08-28 16:38 SE:V MODs

Hi,

This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).

Fighter launch is a area where fighters can launch from (not land or be stored).
Fighter Land is an area where fighters can land (not launch or be stored).
Hanger Bay is more like the hanger bay's from star wars, large open area with a bit of everything in it. fighters, drones and satellites could be kicked off the side or retrieved from it.

Name := Fighter Launch
Description := Area on a starship where fighters are launched.
Picture Number := 22
Maximum Level := 9
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 5 + (([%Level%] - 1) * 10)
Cost Minerals Formula := 15 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Unit Launch
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Units - Launch
Ability 1 Description := Can launch fighters into space. One fighter can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Fighter"
Ability 1 Amount 2 Formula := 6000 - (([%Level%] - 1) * 200)
Weapon Type := None

Name := Fighter Land
Description := Area on a starship where fighters land.
Picture Number := 22
Maximum Level := 9
Tonnage Space Taken Formula := 15
Tonnage Structure Formula := 15 + (([%Level%] - 1) * 10)
Cost Minerals Formula := 50 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Unit Launch
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Number Of Abilities := 3
Ability 1 Type := Units - Recover
Ability 1 Description := Can recover fighters from space.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Fighter"
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Units - Recover
Ability 2 Description := Can recover satellites from space.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := "Satellite"
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Units - Recover
Ability 3 Description := Can recover drones from space.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := "Drone"
Ability 3 Amount 2 Formula := 0
Weapon Type := None

Name := Hanger Bay
Description := Area on a starship where units are stored for launch, includes consumables for the units.
Picture Number := 22
Maximum Level := 9
Tonnage Space Taken Formula := 50
Tonnage Structure Formula := 50 + (([%Level%] - 1) * 10)
Cost Minerals Formula := 120 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Unit Launch
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Number Of Abilities := 9
Ability 1 Type := Units - Launch
Ability 1 Description := Can launch fighters into space. One fighter can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Fighter"
Ability 1 Amount 2 Formula := 6000 - (([%Level%] - 1) * 200)
Ability 2 Type := Units - Recover
Ability 2 Description := Can recover fighters from space.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := "Fighter"
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Storage Cargo Space Amount
Ability 3 Description := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 50 + (([%Level%] - 1) * 25)
Ability 3 Amount 2 Formula := 0
Ability 4 Type := Supply Storage
Ability 4 Description := Can store [%Amount1%] units of supply.
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 50 + (([%Level%] - 1) * 10)
Ability 4 Amount 2 Formula := 0
Ability 5 Type := Ordnance Storage
Ability 5 Description := Provides storage for [%Amount1%] units of ordnance.
Ability 5 Scope := Space Object
Ability 5 Range Formula := 0
Ability 5 Amount 1 Formula := 250 + (([%Level%] - 1) * 100)
Ability 5 Amount 2 Formula := 0
Ability 6 Type := Units - Launch
Ability 6 Description := Can launch satellites into space. One satellite can be launched every [%Amount2%] milliseconds during combat.
Ability 6 Scope := Space Object
Ability 6 Range Formula := 0
Ability 6 Amount 1 Formula := "Satellite"
Ability 6 Amount 2 Formula := 6000 - (([%Level%] - 1) * 200)
Ability 7 Type := Units - Recover
Ability 7 Description := Can recover satellites from space.
Ability 7 Scope := Space Object
Ability 7 Range Formula := 0
Ability 7 Amount 1 Formula := "Satellite"
Ability 7 Amount 2 Formula := 0
Ability 8 Type := Units - Launch
Ability 8 Description := Can launch drones into space. One drone can be launched every [%Amount2%] milliseconds during combat.
Ability 8 Scope := Space Object
Ability 8 Range Formula := 0
Ability 8 Amount 1 Formula := "Drone"
Ability 8 Amount 2 Formula := 6000 - (([%Level%] - 1) * 200)
Ability 9 Type := Units - Recover
Ability 9 Description := Can recover drones from space.
Ability 9 Scope := Space Object
Ability 9 Range Formula := 0
Ability 9 Amount 1 Formula := "Drone"
Ability 9 Amount 2 Formula := 0
Weapon Type := None

‹ some stuff I use without support for AI - Armour some stuff I use without support for AI - Aux Control ›
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