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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

some stuff I use without support for AI - Aux Control

Soumis par brianb99999 le Jeu, 2008-08-28 16:34 SE:V MODs

Hi,

This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).

I never found it realistic that aux control is the same size as the bridge:
Your bridge is where 12 command crew spend 5 years happily and comfortably working.
Your auxiliary Control is where the 6 petrified crew members left after your ship is ripped to pieces tries to get that last cannon working from.

Name := Auxiliary Control
Description := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Picture Number := 7
Maximum Level := 1
Tonnage Space Taken Formula := 2
Tonnage Structure Formula := 2 + (([%Level%] - 1) * 2)
Cost Minerals Formula := 125
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Vehicle Control
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Light Hull Construction.
Requirement 1 Formula := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Control Center Backup
Ability 1 Description := Contains an Auxiliary Control.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 0
Ability 1 Amount 2 Formula := 0
Weapon Type := None

‹ some stuff I use without support for AI - Fighter some stuff I use without support for AI - supplyless engines ›
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