some stuff I use without support for AI - supplyless engines |
Hi,
This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).
Engines which do not store supply - useful for when you want to control how much supply a fighter etc gets (ie to create a short range fighter).
Name := Ion Engine II
Description := Standard Ion Engine for sub-light inter-system travel. No Supply.
Picture Number := 11
Maximum Level := 1
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 10 + (([%Level%] - 1) * 5)
Cost Minerals Formula := 100
Cost Organics Formula := 0
Cost Radioactives Formula := 50
Supply Amount Used Formula := 4
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Drone
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Ion Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Ion Engines") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Movement Bonus
Ability 1 Description :=
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 0
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Contra - Terrene Engine II
Description := Anti-Matter engine suitable for sub-light inter-system travel. No Supply.
Picture Number := 12
Maximum Level := 1
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 10 + (([%Level%] - 1) * 5)
Cost Minerals Formula := 150
Cost Organics Formula := 0
Cost Radioactives Formula := 60
Supply Amount Used Formula := 4
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Drone
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Contra - Terrene Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Contra - Terrene Engines") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement point.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Jacketed - Photon Engine II
Description := Harnessed light drive engine suitable for sub-light inter-system travel. No Supply.
Picture Number := 13
Maximum Level := 1
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 10 + (([%Level%] - 1) * 5)
Cost Minerals Formula := 200
Cost Organics Formula := 0
Cost Radioactives Formula := 70
Supply Amount Used Formula := 4
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Drone
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Jacketed - Photon Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Jacketed - Photon Engines") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement points.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 2
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Quantum Engine II
Description := Quantum element engine suitable for sub-light inter-system travel. No Supply.
Picture Number := 14
Maximum Level := 1
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 10 + (([%Level%] - 1) * 5)
Cost Minerals Formula := 250
Cost Organics Formula := 0
Cost Radioactives Formula := 80
Supply Amount Used Formula := 4
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base, Drone
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Quantum Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Quantum Engines") >= (1 + ([%Level%] - 1))
Number Of Abilities := 2
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement points.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 3
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Small Ion Engine II
Description := Mini Ion Engine for sub-light inter-system travel.
Picture Number := 59
Maximum Level := 1
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 2 + (([%Level%] - 1) * 2)
Cost Minerals Formula := 10 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 1
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Fighter
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Ion Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Ion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Fighters.
Requirement 2 Formula := Get_Empire_Tech_Level("Fighters") >= 1
Number Of Abilities := 2
Ability 1 Type := Movement Standard
Ability 1 Description := Generates [%Amount1%] standard movement.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Ground Movement Standard
Ability 2 Description := Generates [%Amount1%] standard ground movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Weapon Type := None
Name := Small Contra - Terrene Engine II
Description := Mini anti-matter engine suitable for sub-light inter-system travel.
Picture Number := 60
Maximum Level := 1
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 2 + (([%Level%] - 1) * 2)
Cost Minerals Formula := 10 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 1
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Fighter
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Contra - Terrene Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Contra - Terrene Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Fighters.
Requirement 2 Formula := Get_Empire_Tech_Level("Fighters") >= 1
Number Of Abilities := 4
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement point.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Ground Movement Bonus
Ability 3 Description := Generates [%Amount1%] bonus ground movement point.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 1
Ability 3 Amount 2 Formula := 0
Ability 4 Type := Ground Movement Standard
Ability 4 Description := Generates [%Amount1%] standard ground movement.
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 1
Ability 4 Amount 2 Formula := 0
Weapon Type := None
Name := Small Jacketed - Photon Engine II
Description := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Picture Number := 61
Maximum Level := 1
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 2 + (([%Level%] - 1) * 2)
Cost Minerals Formula := 10 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 1
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Fighter
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Jacketed - Photon Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Jacketed - Photon Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Fighters.
Requirement 2 Formula := Get_Empire_Tech_Level("Fighters") >= 1
Number Of Abilities := 4
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement points.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 2
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Ground Movement Bonus
Ability 3 Description := Generates [%Amount1%] bonus ground movement point.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 2
Ability 3 Amount 2 Formula := 0
Ability 4 Type := Ground Movement Standard
Ability 4 Description := Generates [%Amount1%] standard ground movement.
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 1
Ability 4 Amount 2 Formula := 0
Weapon Type := None
Name := Small Quantum Engine II
Description := Mini quantum element engine suitable for sub-light inter-system travel.
Picture Number := 62
Maximum Level := 1
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 2 + (([%Level%] - 1) * 2)
Cost Minerals Formula := 10 + (([%Level%] - 1) * 1)
Cost Organics Formula := 0
Cost Radioactives Formula := 10 + (([%Level%] - 1) * 1)
Supply Amount Used Formula := 1
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Fighter
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Engines
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Quantum Engines.
Requirement 1 Formula := Get_Empire_Tech_Level("Quantum Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description := Empire must have at least tech level 1 in Fighters.
Requirement 2 Formula := Get_Empire_Tech_Level("Fighters") >= 1
Number Of Abilities := 4
Ability 1 Type := Movement Bonus
Ability 1 Description := Generates [%Amount1%] bonus movement points.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 3
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 1
Ability 2 Amount 2 Formula := 0
Ability 3 Type := Ground Movement Bonus
Ability 3 Description := Generates [%Amount1%] bonus ground movement point.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 3
Ability 3 Amount 2 Formula := 0
Ability 4 Type := Ground Movement Standard
Ability 4 Description := Generates [%Amount1%] standard ground movement.
Ability 4 Scope := Space Object
Ability 4 Range Formula := 0
Ability 4 Amount 1 Formula := 1
Ability 4 Amount 2 Formula := 0
Weapon Type := None



