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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

some stuff I use without support for AI - Cargo

Soumis par brianb99999 le Jeu, 2008-08-28 16:25 SE:V MODs

Hi,

This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).

I use these to get the exact size cargo I want, rather than the mass cargo bay which increases in size everytime you increase a level - these always stay the same size.

Name := Cargo Zone I
Description := modular component which can be added to to create an exact sized cargo location
Picture Number := 9
Maximum Level := 1
Tonnage Space Taken Formula := 1
Tonnage Structure Formula := 1
Cost Minerals Formula := 1
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Cargo
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Storage Cargo Space Amount
Ability 1 Description := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 10 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

Name := Cargo Zone III
Description := modular component which can be added to to create an exact sized cargo location
Picture Number := 9
Maximum Level := 1
Tonnage Space Taken Formula := 3
Tonnage Structure Formula := 3
Cost Minerals Formula := 3
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Cargo
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Storage Cargo Space Amount
Ability 1 Description := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 30 + (([%Level%] - 1) * 3)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

Name := Cargo Zone V
Description := modular component which can be added to to create an exact sized cargo location
Picture Number := 9
Maximum Level := 1
Tonnage Space Taken Formula := 5
Tonnage Structure Formula := 5
Cost Minerals Formula := 1
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Cargo
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Storage Cargo Space Amount
Ability 1 Description := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 50 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

Name := Cargo Zone X
Description := modular component which can be added to to create an exact sized cargo location
Picture Number := 9
Maximum Level := 1
Tonnage Space Taken Formula := 10
Tonnage Structure Formula := 10
Cost Minerals Formula := 10
Cost Organics Formula := 0
Cost Radioactives Formula := 0
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Cargo
Custom Group := 0
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Number Of Abilities := 1
Ability 1 Type := Storage Cargo Space Amount
Ability 1 Description := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 100 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

‹ some stuff I use without support for AI - supplyless engines some stuff I use without support for AI - engineering ›
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