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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

some stuff I use without support for AI - Large constructors and ordn/supply collection

Soumis par brianb99999 le Jeu, 2008-08-28 16:17 SE:V MODs

Hi,

This is not a mod, more of something which could be added to someone elses mod (there is no AI for this - the ai will not use it).

Name := Large Space Yard
Description := Ship construction component which can work on one ship at a time.
Picture Number := 8
Maximum Level := 21
Tonnage Space Taken Formula := 800
Tonnage Structure Formula := 400 + (([%Level%] - 1) * 40)
Cost Minerals Formula := 400 + (([%Level%] - 1) * 4)
Cost Organics Formula := 0
Cost Radioactives Formula := 1000 + (([%Level%] - 1) * 10)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Ship, Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Construction
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := 1
Requirements Evaluation Allows Placement := 2
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 10 in Space Yards.
Requirement 1 Formula := Get_Empire_Tech_Level("Space Yards") >= (10 + ([%Level%] - 1))
Requirement 2 Description := There is a limit of one Space Yard per vehicle.
Requirement 2 Formula := Get_Design_Specific_Component_Count("Space Yard") = (10 + ([%Level%] - 1))
Requirement 2 Description := There is a limit of one Space Yard per vehicle.
Requirement 2 Formula := Get_Design_Specific_Component_Count("Space Yard") = (1 + ([%Level%] - 1))
Requirement 2 Description := The vehicle size must be at least 1500kT.
Requirement 2 Formula := Get_Vehicle_Size_Tonnage() >= 1500
Number Of Abilities := 2
Ability 1 Type := Ordnance Generation
Ability 1 Description := Can generate [%Amount1%] ordnance each turn for ships.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 250 + (([%Level%] - 1) * 25)
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Ordnance Storage
Ability 2 Description := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 2000 + (([%Level%] - 1) * 100)
Ability 2 Amount 2 Formula := 0
Weapon Type := None

Name := Base Solar Collector
Description := A Large solar collector designed bases.
Picture Number := 48
Maximum Level := 30
Tonnage Space Taken Formula := 100
Tonnage Structure Formula := 100 + (([%Level%] - 1) * 50)
Cost Minerals Formula := 2000 + (([%Level%] - 1) * 20)
Cost Organics Formula := 0
Cost Radioactives Formula := 1000 + (([%Level%] - 1) * 10)
Supply Amount Used Formula := 0
Ordnance Amount Used Formula := 0
Can Be Placed On Vehicle Types := Base
Can Be Placed In Ship Sections := Inner Hull, Outer Hull
Component Type List := Technological
General Group := Supply & Ordnance
Custom Group := 0
Number Of Requirements := 2
Requirements Evaluation Availability := 1
Requirements Evaluation Allows Placement := 2
Requirements Evaluation Allows Usage := 2
Requirement 1 Description := Empire must have at least tech level 1 in Stellar Harnessing.
Requirement 1 Formula := Get_Empire_Tech_Level("Stellar Harnessing") >= (1 + ([%Level%] - 1))
Requirement 2 Description := The vehicle size must be at least 1500kT.
Requirement 2 Formula := Get_Vehicle_Size_Tonnage() >= 1500
Number Of Abilities := 1
Ability 1 Type := Solar Supply Generation
Ability 1 Description := Generates [%Amount1%] supplies for each star in a system per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 350 + (([%Level%] - 1) * 35)
Ability 1 Amount 2 Formula := 0
Weapon Type := None

‹ some stuff I use without support for AI - engineering Looking for a good mod ›
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