Fate Shrine sabotage protection |

Ability 2 Type := Bad Intelligence Chance Ability 2 Description := Fate Shrine decreases the chance of any sabotage activities in this system by [%Amount1%]%.
How does it work exactly? Does the sabotage operation happens instead to another of your systems? Or is it cancelled?
Re: Fate Shrine sabotage protection
Are you sure about that? The SE4 code just pushed it to a target in another system if the roll was a success (for both intel and events). There could only be one roll per system for a particular event/intel, so it will always hit something, even a "protected" system.

Re: Fate Shrine sabotage protection
What happens is that there is a role from 1-100. If it's greater than your empire's bad event modifier (from Fate Shrines, Lucky Trait etc) then the script simply looks for another object of the same type in the system to commit the act on.
Re: Fate Shrine sabotage protection
Within the same system? That would seem to make the traits/facilities even more useless than in SE4, where at least it shunted the event to a random system where it could hit another empire.

Re: Fate Shrine sabotage protection
Woops. It's just an object of the same type, but anywhere in the galaxy. The list of objects is galaxy wide, not system wide. 
Re: Fate Shrine sabotage protection
Sorry, yes, it pushes it to another object. A list of all theoretically available target objects is created, and a random one is selected. If the fate shrine* avoids the event, that object is deleted from the list of potential targets and another is chosen. AFAICT this continues until a valid target is found, it runs out of potential targets, or it has tried and failed 1,000 times.
*There are other things that can invalidate an object as well.
Re: Fate Shrine sabotage protection
Not entirely useless. It could mean the difference between a major industrial world suffering massive intel attacks and a piddly little border colony suffering massive intel attacks. If you have a shrine in every system under your control there's a chance you'll avoid all intel attacks aimed at you.

Re: Fate Shrine sabotage protection
Note for events that it chooses from all available objects, not just your race. A re-roll means another player could be effected by the event, which can be a big bonus for catastrophic events.
I think for the Balance Mod though, I will change the effect so that the intel project is actually blocked rather than a re-roll.

Re: Fate Shrine sabotage protection
Just an update on this issue as it relates to the Balance Mod.
If a player has a Fate Shrine in a system that is targeted for an attack, then the attack has a chance to fail equal to the Fate Shrine's ability amount. Also, to make the Lucky racial trait for viable, it will have the same effect except it will always be a flat percentage of 50%.
Empire wide projects like disrupt research or espionage projects are unaffected.




Re: Fate Shrine sabotage protection
When an event happens, the script checks to see if there is a fate shrine (or other item with the same ability) in the affected system. If so, there's a chance the event simply won't happen.