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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Fate Shrine sabotage protection

Image de BlueTemplar
Soumis par BlueTemplar le Mar, 2008-08-26 16:04 Space Empires V FAQs

Ability 2 Type                                  := Bad Intelligence Chance
Ability 2 Description                           := Fate Shrine decreases the chance of any sabotage activities in this system by [%Amount1%]%.

How does it work exactly? Does the sabotage operation happens instead to another of your systems? Or is it cancelled?

‹ What am I doing wrong? Cross Sector Reinforcements ›
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Re: Fate Shrine sabotage protection

Soumis par Brad le Mar, 2008-08-26 17:21

When an event happens, the script checks to see if there is a fate shrine (or other item with the same ability) in the affected system. If so, there's a chance the event simply won't happen.

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Mod Designer

Re: Fate Shrine sabotage protection

Soumis par Fyron le Mar, 2008-08-26 19:28

Are you sure about that? The SE4 code just pushed it to a target in another system if the roll was a success (for both intel and events). There could only be one roll per system for a particular event/intel, so it will always hit something, even a "protected" system.


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Image de Captain Kwok
Mod Designer

Re: Fate Shrine sabotage protection

Soumis par Captain Kwok le Mar, 2008-08-26 19:48

What happens is that there is a role from 1-100. If it's greater than your empire's bad event modifier (from Fate Shrines, Lucky Trait etc) then the script simply looks for another object of the same type in the system to commit the act on.


Space Empires Depot | SE:V Balance Mod

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Re: Fate Shrine sabotage protection

Soumis par Fyron le Mar, 2008-08-26 20:59

Within the same system? That would seem to make the traits/facilities even more useless than in SE4, where at least it shunted the event to a random system where it could hit another empire.


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Image de BlueTemplar

Re: Fate Shrine sabotage protection

Soumis par BlueTemplar le Mar, 2008-08-26 21:18

It's not the Bad Event Chance ability that I'm talking about. And if it's how this one works, since the Fate Shrine is a system-wide facility, is this ability worthless then?

And Lucky is even worse than I thought then. Is it really worth it's 500 points?

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Image de Captain Kwok
Mod Designer

Re: Fate Shrine sabotage protection

Soumis par Captain Kwok le Mar, 2008-08-26 22:20

Woops. It's just an object of the same type, but anywhere in the galaxy. The list of objects is galaxy wide, not system wide. Sticking out tongue


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Re: Fate Shrine sabotage protection

Soumis par Brad le Mar, 2008-08-26 23:05

Sorry, yes, it pushes it to another object. A list of all theoretically available target objects is created, and a random one is selected. If the fate shrine* avoids the event, that object is deleted from the list of potential targets and another is chosen. AFAICT this continues until a valid target is found, it runs out of potential targets, or it has tried and failed 1,000 times.

*There are other things that can invalidate an object as well.

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Image de BlueTemplar

Re: Fate Shrine sabotage protection

Soumis par BlueTemplar le Mer, 2008-08-27 12:26

So this ability is practically useless. Maybe at least the scope should be changed to this sector only, so that in each system you have a planet which would be a safe (well, safER) heaven?

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Re: Fate Shrine sabotage protection

Soumis par Brad le Mer, 2008-08-27 16:49

Not entirely useless. It could mean the difference between a major industrial world suffering massive intel attacks and a piddly little border colony suffering massive intel attacks. If you have a shrine in every system under your control there's a chance you'll avoid all intel attacks aimed at you.

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Image de BlueTemplar

Re: Fate Shrine sabotage protection

Soumis par BlueTemplar le Mer, 2008-08-27 17:14

An astronomically small chance. And since you can't limit the effect to your major industrial world, it has to affect the whole system, this is useless.

But, setting the percentage to 99+% instead of 10+% might work?

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Image de Captain Kwok
Mod Designer

Re: Fate Shrine sabotage protection

Soumis par Captain Kwok le Mer, 2008-08-27 18:04

Note for events that it chooses from all available objects, not just your race. A re-roll means another player could be effected by the event, which can be a big bonus for catastrophic events.

I think for the Balance Mod though, I will change the effect so that the intel project is actually blocked rather than a re-roll.


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Mod Designer

Re: Fate Shrine sabotage protection

Soumis par Captain Kwok le Dim, 2008-09-07 10:51

Just an update on this issue as it relates to the Balance Mod.

If a player has a Fate Shrine in a system that is targeted for an attack, then the attack has a chance to fail equal to the Fate Shrine's ability amount. Also, to make the Lucky racial trait for viable, it will have the same effect except it will always be a flat percentage of 50%.

Empire wide projects like disrupt research or espionage projects are unaffected.


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