Any chance of different setup options for each player? |

I'd like to be able to create a game where you get a tick box called 'unequal start'
This would allow me to specify how many systems a player starts with, and not all need start with the same, and also allow different players to have diferent points totals.
This would let me knock up some quick scenarios for fun, for example to set 1 player or AI up as the 'ancient evil empire' with 12 systems and lots of points, higher starting tech but slower tech research, and everyone else on 1 system etc.
Given the game already has the tools to set up a player with x systems and spend their points, this should be easy to implement, just need an option to let each player start sifferently.
Aurore
Re: Any chance of different setup options for each player?
The AI would have to be much more advanced, on the other hand. With current AIs it is so easy to capture their techs...
Hmm, actually it could be done even with the current AI. You would just have to mod them to have an unique tech tree, so that their techs would not be comprehensible for these young races and their ships could not be analyzed. What's more, you could even make a similar scenario with the game in current shape by starting it with 10 homeworlds and scripting it to destroy all human player homeworlds but one in the first turn and saving it. Now, the second turn would be the first one and you have the scenario ready.
Your option would make it a lot easier, though.
Claim victory in your heart and the Universe will follow
Re: Any chance of different setup options for each player?
This makes me consider the possibility of a setting with a 'large' empire that is simple (low tech, no frills) and rules with brute force (aggressive and warrior like culture... with no sense of honor..) and numbers and which has a few good planets and a lot of not so good planets, and a 'small' empire (high tech, all the bells and whistles) that has a few good and high quality planets, perhaps including a star system of some importance, and much more advanced tech and a focus more on defense than offense.
A battle of quantity vs. quality, of the big bad yet not to smart bully vs. the little scrawny braniac nerd/geek armed with an array of nifty gadgets and a lack of fear of the big bully.
Or a 'defense' type scenerio.
A player with a single system on one side of the map has to defend it against multiple other empires.
The farther away the enemy empires are, the larger and stronger they are (and they are all allied against the player, all at war with the player off the bat).
It becomes a race/challenge to build up and defend against ever increasing hordes of enemy attacks, to see how many turns/waves of attack.
They defender would also get an 'uber space yard' on their homeworld with an insane build rate, to reflect that they are 'buying' assorted things, not 'building' them.
Perhaps also setup for them defender to either have access to certain ruin tech, such as the one planetary shield, or else have some sort of research boosting facility/bonus to help counter the fact slow research will not work well with such a scenerio.
Also, the map would be a long 'chain', so that except for the fist and last systems, all would be connected to only two other systems, so that it takes some time for the ships of the big powerful empires to actually reach the defender, giving the defender time to build up.
Re: Any chance of different setup options for each player?
Sounds like you are looking for a starwars type of game...
You are one of the rebbels taking on the empire....
Sounds like fun....





Re: Any chance of different setup options for each player?
An ancient empire with 12 systems? Are you sure? What a force could oppose them? Certainly not a coalition of even 12 single system normal players as they would not have a chance to develop. Assuming this empire is well played by a human, of course.
Your idea of the new option is nice, though.
Claim victory in your heart and the Universe will follow