Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 173 invités en ligne.

Utilisateurs en ligne

  • crazydog
  • Shadow hornet

Languages

  • English English
  • French French

Parcourir les archives

« Décembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Any chance of different setup options for each player?

Image de Aurore
Soumis par Aurore le Jeu, 2008-08-21 04:39 Space Empires V General

I'd like to be able to create a game where you get a tick box called 'unequal start'

This would allow me to specify how many systems a player starts with, and not all need start with the same, and also allow different players to have diferent points totals.

This would let me knock up some quick scenarios for fun, for example to set 1 player or AI up as the 'ancient evil empire' with 12 systems and lots of points, higher starting tech but slower tech research, and everyone else on 1 system etc.

Given the game already has the tools to set up a player with x systems and spend their points, this should be easy to implement, just need an option to let each player start sifferently.

Aurore

‹ New colony types problem with troops behavior ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Any chance of different setup options for each player?

Soumis par Ender le Jeu, 2008-08-21 10:59

An ancient empire with 12 systems? Are you sure? What a force could oppose them? Certainly not a coalition of even 12 single system normal players as they would not have a chance to develop. Assuming this empire is well played by a human, of course.

Your idea of the new option is nice, though.

-------------------------------------------------------------------
Claim victory in your heart and the Universe will follow

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Aurore

Re: Any chance of different setup options for each player?

Soumis par Aurore le Jeu, 2008-08-21 16:21

no if it were that extreme id put an AI in charge. the system would then actually let you have a challenge against the ai. old huge decandent empire and you playing the small new to the stars race Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Any chance of different setup options for each player?

Soumis par Ender le Jeu, 2008-08-21 16:54

The AI would have to be much more advanced, on the other hand. With current AIs it is so easy to capture their techs...

Hmm, actually it could be done even with the current AI. You would just have to mod them to have an unique tech tree, so that their techs would not be comprehensible for these young races and their ships could not be analyzed. What's more, you could even make a similar scenario with the game in current shape by starting it with 10 homeworlds and scripting it to destroy all human player homeworlds but one in the first turn and saving it. Now, the second turn would be the first one and you have the scenario ready.

Your option would make it a lot easier, though.

-------------------------------------------------------------------
Claim victory in your heart and the Universe will follow

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Aurore

Re: Any chance of different setup options for each player?

Soumis par Aurore le Jeu, 2008-08-21 21:03

well, I'm trying not to ask for much.

Everything for my idea is already built into the existing universe creation system, just need to be given access to it on startup.

have an option that says equal start/custom start

and if you choose custom start, then you no longer check that all players have spent equal points, you allow them to speify how many starting worlds individually for each player etc. at the moment you can do all of that but it applies to ALL the players. I just want to be able to do it one by one so as to give a different start to each race.

Im sure that can be done pretty easy as part of a patch. Just add a warning that tells all the players in the game that unequal starting positions have been selected, and all is good id say.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Any chance of different setup options for each player?

Soumis par rditto48801 le Ven, 2008-08-22 02:13

This makes me consider the possibility of a setting with a 'large' empire that is simple (low tech, no frills) and rules with brute force (aggressive and warrior like culture... with no sense of honor..) and numbers and which has a few good planets and a lot of not so good planets, and a 'small' empire (high tech, all the bells and whistles) that has a few good and high quality planets, perhaps including a star system of some importance, and much more advanced tech and a focus more on defense than offense.

A battle of quantity vs. quality, of the big bad yet not to smart bully vs. the little scrawny braniac nerd/geek armed with an array of nifty gadgets and a lack of fear of the big bully.

Or a 'defense' type scenerio.
A player with a single system on one side of the map has to defend it against multiple other empires.
The farther away the enemy empires are, the larger and stronger they are (and they are all allied against the player, all at war with the player off the bat).
It becomes a race/challenge to build up and defend against ever increasing hordes of enemy attacks, to see how many turns/waves of attack.
They defender would also get an 'uber space yard' on their homeworld with an insane build rate, to reflect that they are 'buying' assorted things, not 'building' them.
Perhaps also setup for them defender to either have access to certain ruin tech, such as the one planetary shield, or else have some sort of research boosting facility/bonus to help counter the fact slow research will not work well with such a scenerio.
Also, the map would be a long 'chain', so that except for the fist and last systems, all would be connected to only two other systems, so that it takes some time for the ships of the big powerful empires to actually reach the defender, giving the defender time to build up.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Any chance of different setup options for each player?

Soumis par Dark_Lizerd le Ven, 2008-08-22 08:12

Sounds like you are looking for a starwars type of game...
You are one of the rebbels taking on the empire....
Sounds like fun....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Space Empires V 1.74
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Meson Cannons need a face lift
  • LFG
  • Auto host??? TCP/IP
  • Balance Mod v1.06 Available!
  • Shield Imploder
(c) Strategy First, Inc. All rights reserved.