Supply use reduction |
I was trying to mod supply use reduction, hoping to get an effect where experienced ships/fleets would use less supply then inexperienced.
I copied the effect from the racial trait, and got it visible in the ship description, but failed to get it to work. I even altered the supply usage of the engines so i could better see the effect, but there seems to be no noticable effect at all I tried "space pbject" and "sector-This player" as scopes, but neither did anything.
Does anyone have any ideas how to get this to work? Also, would it also affect weapons?
Re: Supply use reduction
supply reduction affects weapons... i Liked it in seiv as it decreases the total amount by 25% not every component usage by 25%. (rounding can affect it)
Re: Supply use reduction
Use supplies while stationary???? Don't your crews eat???
Master computer would negate this... altho, it would use power to keep itself running...
If supplies were split into:
drive fuel - used by ship for movement, no fuel = no move
Food stock - what the crew eats, no food = no crew = abandon ship
ammo - what the weapons use... could break down by weapon types... no ammo = no weapons fire, however, energy based weapons ups power, not ammo...
reactor fuel (used by the nuclear reactors)- powers the ship, life support, shields, and master computer, no power = abandon ship...
could have different sizes and tech levels for power generation... (like star fury...)
and if you go that way...
Buzzard ram scoops - collect fuel in space... could have bonuses around gas giants...
Hydroponics bay - grows food...
Quantum reactor - generates more power than nuclear reactor for same fuel cost... IE: uses less fuel per turn...




Re: Supply use reduction
hmm Have you tryed supply production in the experience rank thingy. I don't know how that would help but you could try making components generate negative amounts and have experienced ones generate supplies to counter it... Just a thought.