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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Maximum Weapons Range

Soumis par Darchseraph le Dim, 2008-08-17 19:54 Space Empires V FAQs

The max range for any weapon appears to around 600 or so no matter how high I set the missiles. Since I'm trying to give missile ships a much, much, longer range than they enjoyed in the stock (and increased the combat map size to compensate), I also increased point defense range since I wanted the defending side abit more time to engage the missiles. But the max range means that PD starts taking down missiles the moment they launch.

How can I set the range of any weapon higher than that?

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Re: Maximum Weapons Range

Soumis par Fyron le Dim, 2008-08-17 22:20

You can't; 500 is a hard-coded maximum.


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Re: Maximum Weapons Range

Soumis par Jozsf le Lun, 2008-08-18 06:33

It would be easier to reduce the range of the other weapons.

Scale everything (down) to the missiles hard coded maximum of 500.

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Re: Maximum Weapons Range

Soumis par Darchseraph le Mer, 2008-08-20 15:08

Yeah, but when you have something like 40 ships per side, a relative energy range of 50 seems downright ridiculous. So there's absolutely no way to increase the 500?

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Re: Maximum Weapons Range

Soumis par Fyron le Mer, 2008-08-20 16:48

That would be the obvious meaning of "hard-coded."


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Re: Maximum Weapons Range

Soumis par Arpeegy le Mer, 2008-08-20 19:38

In my mod I actually scaled down the distance. After all it is a video game so "distance" is really all relative anyway.

My short range is 30-60, medium is up to 180, and max is up to 300. The settings text has them at 30, 90, and 150 to provide for the best to-hit ratio with the weapons as the range penalties are consistent with Babylon 5 Wars as well. I halved the ranges to allow for that optimum to-hit number.

I have very missile heavy races in the mod and these ranges make for some excellent missile battles. I also have many more weapons in the mod that are capable of shooting down a missile as well. Some missile systems can fire every 500ms. And no problems.

So my suggestions is to simply scale your mod design to 500...or establish your own parameters within that 500 maximum. In the long run it truly makes no difference in the video game so long as everything is scaled to whatever range you establish as "max".

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Re: Maximum Weapons Range

Soumis par Darchseraph le Sam, 2008-08-30 11:07

Is there any way to scale ship model sizes in combat? Because if I scale down just the range, i have ships bumping into each other as they close to engage, and that looks pretty ugly. The reason I was trying to push max range was because I increased combat map size and was expecting to engage in fleet battles with missile duels at really long ranges, then have energy/Direct Fire range be long enough that most ships in a fleet can fire at the other fleet while still in formation.

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