Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 148 invités en ligne.

Utilisateurs en ligne

  • bearclaw

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V FAQs

Countering Fighters in Stock ?

Image de Myrath
Soumis par Myrath le Lun, 2008-08-11 04:43 Space Empires V FAQs

Hi.

I'm currently in a game, where I am in a leading tech position.
I normally play balance mod games.. but am currently in a Stockgame.
The difference in fighter power is apparant.

I have hundreds of medium fighters at my disposal. And I know there are some other species out theere that have similar numbers, al be it weaker.

I've been running simulations where my ships fight my own fighters and I am troubled.

Am I correct to asume that the only effective countermeasure vs fighter wings are, besides my own carrier fleets, are ships loaded up with beam weaponry? (Not even PD...)

Say... If I were to run into a wing of 100 medium fighters, packed up with with rocket pods and beam weapons... what would I best set up again this?
A few tips would be welcome.

I've already ruled out PD weapons... as they simply do not pack enough punch versus the armor and shielding that I've got on my own fighters. I don't expect them to do much damage later on. Or should I just upgrade my research in that field then?

As a sidenote: I'm an organic race. I'm tinkering around with lightning weapons as an interesting option at the moment. My techlevel here is 'less than level 15').

Thanks for any tips!
Remember... We're talking Stock here!

‹ Benchmarks for Early Game Q about weapon platforms ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Countering Fighters in Stock ?

Soumis par Jozsf le Lun, 2008-08-11 06:55

The fighter concept is: Death by 1000 little stings! So, manage around that.

When you select your weapon make sure that it CAN target fighters.

Consider emissive armor, the small versions of some weapons are below the emissivness of that armor resulting in ignoring all that damage.

Organic armor regenerates during battle, shield regenerators are level 20. Loading up on armor would be better then shields without the regenerator.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Myrath

Re: Countering Fighters in Stock ?

Soumis par Myrath le Lun, 2008-08-11 07:01

Well.. I'm working on the shield regenerators. But I still have a little to go there. It requires level 20.
I have regenerative organic armor already at a nice level. That helps.

I'm currently focussing on the organic armor, because of the organic costs. I want to avoid expensive plating for normal armor, that takes off my minerals.
Also... the fighters in stock are far more powerful in weapon ranges than emissive armor.
I would require level 20 armor for that to hold though.

I was planning significant aromr upgrades, right after i finalize some 'hull size issues'.

~Myrath

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Cerberus

Re: Countering Fighters in Stock ?

Soumis par Cerberus le Lun, 2008-08-11 23:00

I've found that the only effective anti-fighter approach is to use other fighters with strategy and components to fight other fighters.
Use lots of guns and light armour and afterburners so you get full speed. set them to target fighters only and they do a nice job of screening your fleet from fighter attack

For ship defense.. bah mostly hopeless. lots of ships with lots of guns.
Use all the different PD weapons, so you get different ranges. a nice mix of ranges helps against fighters.
Don't restrict all your weapons to PD. There's lots of other weapons that hit fighters and do lots of damage. Mix it up a bit.
High level combat sensors. fighters are retardedly hard to hit and the sensor boost helps alot.
Bomblet missiles. they do the most damage for pd weapons and also long range so you can start hitting the little buggers from far away AND they hit almost every time as well.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Myrath

Re: Countering Fighters in Stock ?

Soumis par Myrath le Mar, 2008-08-12 01:54

Thanks for the tips.
I guess I better move carrier fleets to the front then Sticking out tongue

~Myrath

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Countering Fighters in Stock ?

Soumis par marhawkman le Sam, 2008-08-16 00:52

Don't forget weapon mounts. If the fighters are too durable to be at least crippled by taking a hit, you can augment your non-pd beam weapons with mounts. AND largemounted beam weapons are good at blowing up things other than fighters. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • What does Environmental Resistance do?
  • OK Ship Mod
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Access Violation / Ground Combat Change View
  • Ship Design - The History of Knox Class Frigates (56kers beware - too many photos)
  • BM Drones - Warp Busters! Help Captain Kwok!!!
  • Modding Common Ship Hulls
  • SE5_20060929-21.jpg
(c) Strategy First, Inc. All rights reserved.