IF your making SE 6, here are some hints ;) |
Well, considering I bought SE V for the second time the other day, (bought that entire Strategy first pack on steam ) in addition to owning it before on steam.
I thought I'd try a few games and take a peek back.
Well, its been what..over a year..and still no game really. Multiplayer is cumbersome and takes ages, so this game lends itself best to SP imho, cept maybe for PBEM.
So a few hints.
Workable AI, scrap tech , stuff , doodads, go back to the basics, make the AI workable and build your game around it.
Reduce the amount of fluff until you got stuff working, then add weird shit 
Turn times, omgbbq I got a quadcore and I still wait 1-2-3 mins for turns. I guess I'm more impatient than I once was, but Sword of the stars turntime is pretty quick even with tons going on.
Anyway, back to the roots, find out what works, and makes a game, then see where you can take it, in this SE V you added way way way too much junk, and so even important stuff isn't working, let alone the more flashy bits.
Nobody has made a good MOO 2 clone in ages either 
Thats about it 
Janster
Re: IF your making SE 6, here are some hints ;)
I don't know what is going on with you computer I'm running XP SP 3 with a 2.4 GHZ dual core and turn precessing takes 10 seconds or so.
But if your looking for a MOO like game look here: http://www.freeorion.org/index.php/Main_Page
It's a opensource game thats like MOO but its still in the beta stages. Have not played it but it looks interesting.
Re: IF your making SE 6, here are some hints ;)
im also running a quad core with 5 gigs of RAM and it takes a few minutes. SEV doesnt have support for anything more advanced then an ancient pentium 4 >:(
Re: IF your making SE 6, here are some hints ;)
'1-2-3 mins for turns'
lucky bugger, my turn times are around 30 minutes - thats on a massive game though.
Re: IF your making SE 6, here are some hints ;)
It doesn't matter if your system has 50 cores if the program you're using only utilizes one core. Also, the more cores you have the slower each core usually is and the more overhead the OS has in managing them.Now if Intel or AMD can make a single core with a 5GHz clock rate, that would be something. But my AMD 6000 just has 2 3GHz cores which is just as good as 1 3GHz core for SE5.




Re: IF your making SE 6, here are some hints ;)
1-2-3 mins per turn? What else is running on your machine and if you have virus scanners, that will slow reads from disk and memory references. I have Pent M, 1ghz and game zips through turns in less than minute.