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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Question

Soumis par Novaglide le Dim, 2008-07-20 00:38 SE:V MODs

I have never done any real modding, but I have changed a few files in different games, in this one I would like to know if its possible to change vehiclesize of the ships and link them to a specific shipset. Call me what you will guys, but This game whips on me. I like the imperial shipset, even though the spacestation has a bug, which I (off course) can't fix. I know how to change the ship tonage in the vehiclesize.txt, but if some would tell me how to link these new vehiclesize ships to a specific shipset so it can't be used by any other. I would appreciate it

‹ Devnull mod is great Praise to Malfador ›
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Mod Designer

Re: Question

Soumis par Fyron le Dim, 2008-07-20 12:39

You would have to create a new racial trait required by the new vehicle sizes, and have the AI script used by that empire select said trait.


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Re: Question

Soumis par Novaglide le Dim, 2008-07-20 13:26

how do I do that? I found the racial trait in the fold of the mod, how do I make it work with the race traits and vehical sizes. is the race traits in the script flie,if it is how do I get into to it

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Need a little help please

Soumis par Novaglide le Dim, 2008-07-20 19:46

How do I connect an existing empire shipset to a new vehiclesize.txt, so that no other empire can uses the ship set. I rearranged the vehiclesizes.txt and I would like to integrate it in an existing mod. I don't want to do anything else to the mod, but just make the tonnage a little bigger so it can hold a few more weapons.
Love the game, but it seems that most of my weapons either don't fire, or fire much slower than the ai empire, and the game is whippen on me. Is there some one that will help me with the information I need to make the necessary modifications? Will someone tell me what to do?

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Re: Question

Soumis par marhawkman le Lun, 2008-07-21 01:30

Shipsets aren't directly connected to racial abilities. Also if any empire has the ability to construct a hull, but not model for it in their shipset.... bad things happen.... LOTS of bad things. BTW you can't set a shipset so it can only be used by one race. It just doesn't work.

Anyways, the way it works is that there's a list of hull "sizes". Each shipset contains instructions that the game uses to draw the various ships, units, and several other things. IE a shipset tells the game what the units look like, not what they are or what they can do. Shipsets also normally come with AI scripts that are used if the game tries to spawn a random player with that shipset. Shipsets do have SOME gameplay significance though, but only in the form of hull slot layouts. Honestly the layouts should have a certain amount of similarity to the "basic" layout. IE don't do weird stuff like leaving out armor slots. One of the stock ones has an issue there. The one that looks like green globs stuck together has a strangely low number of armor slots. This indicates bad design, it really doesn't help gameplay.

BTW do the Neutrals generate with random racial traits? If so you'd at least need to add this hullsize to the neutral shipset. Or never play with neutral races, one of the two. You could simply clone an existing entry for this instead of making a new one.

What are the designs of the ships you and tha AI are using?

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Mod Designer

Re: Question

Soumis par Fyron le Lun, 2008-07-21 03:26

As I said, you need to create a racial trait. Copy one of the existing tech traits as a template (eg: Crystalline). Then, copy a tech area as a template (eg: Crystallurgy), setting the requirement to your new trait. Add a second tech req to the special vehicle hulls, set to the new tech area. Now, select this trait for your race (or modify the AI scripts to select it for AI races), and the new hulls will be restricted to just empires with the trait. No existing AI empires will select a new trait, so you don't have to worry about that.


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Re: Question

Soumis par Novaglide le Lun, 2008-07-21 15:02

Forgive me fyron, I don't mean to appear ignorent (of which I am), I think I got it, all I need do now is add the rest of the vehicle sizes.
Your second set of instructions we much clearer than the first. Thank you for your help. If the inperial DN showed, I;m hoping the Demon battle ship will also. "Thanks big guy"

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