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Accueil » news » forums » Space Empires V » Space Empires V General

Starting with custom empires

Soumis par Tilarium le Sam, 2008-07-19 16:35 Space Empires V General

Here's the situation. I have 18 custom empires, one I play and the other 17 are to be AI controlled. I'm also very picky about my starting area so I usally end up restarting alot. I also make changes to various factors as I play, causing me to have to restart. Now, here's the annoying part. I have to load all 18 custom empires which gets rather annoying after the 2nd time AND then I have to go into 17 of them and set them to AI control. Is there an easier way to get them in as already AI controlled?

‹ I don't see a fighter supply/ordnance fix for launched fighters in v1.74 Finishing time - Never ›
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Re: Starting with custom empires

Soumis par Captain Kwok le Sam, 2008-07-19 20:25

Why don't you just let the races auto-generate? That way they will use their actual AI scripts instead of the default AI files, which should make for a better game.


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Re: Starting with custom empires

Soumis par Tilarium le Sam, 2008-07-19 20:47

Do the races custom AIs work with the BM? I assumed they wouldn't know how to handle the BM changes.

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Re: Starting with custom empires

Soumis par Captain Kwok le Sam, 2008-07-19 21:22

We should probably clarify first what you mean by custom races... are you referring to custom shipsets or to custom empire files?


Space Empires Depot | SE:V Balance Mod

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Re: Starting with custom empires

Soumis par Tilarium le Sam, 2008-07-19 22:02

Good point. By custom race I mean a DLed shipset that's been set up using the create empire option in the galaxy set up.

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Re: Starting with custom empires

Soumis par Captain Kwok le Sam, 2008-07-19 22:26

That's what I had figured.

The Balance Mod help page has a section on adding custom shipsets:
http://www.captainkwok.net/balancemodhelp.php

The Balance mod has 3 default scripts to choose from, but none of them will use racial traits at this time. If you're somewhat familiar with what the main SE5 races use (ie Abbidon = Psychic or Phong = Crystalline etc.) then you can copy those race's compiled scripts (the two .csfs) and their speech file from their folders into the custom race's folder. Edit the custom race's [Race]_AI_Main.txt file to the names of the files you copied into their folder. The custom race will now behave like the source SE5 empire.

I'm assuming you don't want the default SE5 empires in your games, so once you've setup your custom races as described above you can set the field "Is Empire Race" to false in each of their [Race]_AI_Main.txt file and that should prevent them from being chosen as AI empires by the game.


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