Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 152 invités en ligne.

Utilisateurs en ligne

  • bearclaw
  • bighouse

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Stellar Manipulation

Soumis par Lucifer Domine le Dim, 2008-07-13 11:17 SE:V MODs

Few questions regarding Stellar Manipulation: (Been too long since I played a game that lasted long enough to use much of it)

1) Are Ring/Sphereworlds considered huge size for purposes of Tectonic Bombs? Or are they simply immune to them?

2) Planet Create Size and Star Create - Will they always make the MAXIMUM size or is there a random variable that will cause the created object to vary from smallest to largest allowed by the item?

3) Stellar Nucleonic Torpedo - if I recall, this could be used from anywhere in the system, is there any way to restrict it's usage to within a certain range of the star? (Was trying to figure out if a dedicated Nucleonic Warhead was feasable for Large Drones that had to be next to the star to use).

Side note, wish there was a way to restrict range of items for destruction... that way I could reverse order for Nucleonic Torpedoes, since the way the sizes in the StellarObjectTypes run, the tiny stars are dim red while the huge ones are the blue... it would seem logical that it would be easier to disrupt a hot star into destroying the system than a dim, cooler one so I'd like to make the torpedo work only on huge first and slowly gain effectiveness to work on tiny... reversing sizes in stellar objects wouldn't fix this, it would just create an identical problem for the Stellar Plasma Sphere (which works fine as is with the sizes the way they are - creating cooler stars at first and eventually hot ones).

‹ SE5 Multimedia Pack Merging shipsets ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Stellar Manipulation

Soumis par Lucifer Domine le Dim, 2008-07-13 12:42

DOH! Forget number 3... seems that you have to be adjacent to a star to use the device anyway. Could have sworn it could be used from anywhere in the system, might have been in SEIV. Regardless I could have used Requirements Allow Usage to fix it anyway...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Stellar Manipulation

Soumis par marhawkman le Dim, 2008-07-13 12:52

#1: ringworlds have a stellar size of huge, but I think the bombs work based on planet size.

#2: Planet create changes an asteroid belt to a planet, it works based on the size of the asteroid belt, thus the planet is the same as whatever the asteroids were. dunno about stars.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Stellar Manipulation

Soumis par Fyron le Dim, 2008-07-13 13:03

Tectonic Bombs (and the planet creation device) work on file position, not size. An ability value of 5 means they can destroy any planet size from the first to the 5th in the PlanetSize.txt file. To make them destroy RW/SW, you'd need to make it have a max value of 7. This may or may not open the infinite planets loophole that was possible in SE4, depending on where exactly the asteroid object is created on destruction of the RW, and whether or not it will be cleared by creating the next one.

Planet creation makes the maximum of asteroid size and ability value, not just asteroid size.

Star creation ability seems to also have a max size value, but I'm not entirely sure how that one would work (there is no ordered list of star sizes).

Quote:
Could have sworn it could be used from anywhere in the system, might have been in SEIV.
You had to be in the same sector as the star to use any of the star-destroying components in SE4.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Stellar Manipulation

Soumis par Lucifer Domine le Lun, 2008-07-14 17:51

Well, #3 seems almost entirely moot regardless of faulty memory on my part... ran a few test games at max tech and no matter how I try, I cannot get units capable of Stellar Manipulation. Best I can do is make a specific ship design unlocked by Stellar Manipulation that can pretty much only have a stellar manipulation component and engines... but going that route can't become cargo for planets.

If ring/sphere worlds are too large for tectonic bombs, that's fine by me...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Stellar Manipulation

Soumis par Lucifer Domine le Jeu, 2008-07-17 17:18

Further problem on the star creation: I've been using a star creator limited to size 1... and it keeps creating a random star of size up to 5. Last usage created a large white star (which shouldn't have happened since all white stars are above size 1 with FQM settings).

What I'm looking to do is limit the TYPE of star created.... rather than it randomly selecting a color of star, I'd like to make it create a specific color of star (was trying to vary size since in FQM each size is a specific color), but I could see a Terran empire only really wanting to create yellow stars...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • What does Environmental Resistance do?
  • OK Ship Mod
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Balance Mod Intel

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Security Stations: worthless. BM only? or Stock as well?
  • Is the game for sale as Digital Download?
  • Colonizing with conquered race?
  • a mini edit - can it be done?
  • Play-by-Web DNS problem
(c) Strategy First, Inc. All rights reserved.