Negative costs |
Soumis par Zac QuickSilver le Jeu, 2008-07-03 02:53
SE:V MODs
Does anyone know what happens if you set some cost to be negative? For example:
Battle Pods: 100 minerals, 100 Radioactives, -20 kT.
Does this work? Does it cause bugs? anyone know?
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Re: Negative costs
As a tester for the Devnull mod I discovered that Devnull had accidentally set the reduction in size of something so that at the maximum level it was actually -10kt. The result was that adding it actually increased the tonnage of the ship eg. say it was a 250kt ship, adding one of these weapons now allowed you to add up to 260kt of components. The only limit was how many spaces the ship had available.