Some damage types not working? |
I'm playing v1.74 with BM v1.14b and I'm finding that some special damage types don't seem to do anything. Specifically, the damage types of 'Increase Weapon Reload Time' and 'Disrupt Weapon Reload Time' have no effect on their targets (with or without shields). Is this a known problem, or am I doing something wrong?
In addition, the damage type 'Only Weapons' destroys ship-mounted weapons just fine, but doesn't seem to have any effect on weapons platforms. Is this a bug or a design feature?

Re: Some damage types not working?
Re: Some damage types not working?
I have always assumed that the reload time adjusting weapons work in milliseconds. So when it says it causes damage of 50 it means 50 milliseconds. Perhaps you need massive mounts or lots of them at once, but I agree it's useless really.
Re: Some damage types not working?
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

Re: Some damage types not working?
I suspected it might have been in milliseconds rather than seconds!
Re: Some damage types not working?
:/ well, that needs fixing. seriously, it's capped to prevent overkill AND too weak to need capped. 
Re: Some damage types not working?
The 2.5 second limit is hard coded? if so that may need adjusting, or the bug in the distruptor need removing




Re: Some damage types not working?
Anybody? Should I report this problem as a bug?