Critical Mods? |
Greetings to a new community!
Just bought SEV. Why you ask? Steller manipulations, of course!
Why is it every space game has you building dinky ships and dinkier spacestations... and you can't do any of the *cool* stuff that sci fi gives us? Oh, and also the flat, afterthought diplomacy sucks.
So im all patched up and I have my balance mod installed, as per reccomendations.
What I want to know is:
Are there mods that the community considers practically vital for single-player games? Things that really expand on weaknesses or circumvent problems? Or should I play the game my way first... and then search for what I need?
The Fyron quadrant mod? Gritty galaxy? Tips appreciated!

Re: Critical Mods?
Once you have BM + FQM you have all the critical mods you need for normal games. If you decide you want something different, use some other mod in place of BM but keep FQM. Most any other mods will have rebalanced the units/techs over stock and made it better. Stock just sucks (IMO).
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FYI I'm working one some stuff that won't actually work with FQM. 
Re: Critical Mods?
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truly the best thing you can do is play multiplayer, even with mods u will soon get bored by stupid and unchalenging A.I.
maybe a 1v1 to start you off with the basics. hey im free for a PBEM...
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For more info see: http://home.spaceempires.net/ftopict-4497.html

Re: Critical Mods?
FYI, "BM" = "Balance Mod" 
http://www.captainkwok.net/balancemod.php
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 
Re: Critical Mods?
currently I'm stuck and unable to participate in anything that takes more than a couple hours since I'm working my butt off trying to get an article published for a journal and get ready for a conference in august, and have to move to a new apartment in the meantime!

Re: Critical Mods?
the game take something over month) It depends on how frequent do you make a single turn, the map size and so on
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yes this is why i like PBEM games as u can do them anytime and even have several days in between turns if one party is busy, only realy practicle for 2 people tho.

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you can play several games together... I prefer PBW, because it can automaticly process the turn and send files to every player... turns pass faster
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yes but pbw turns run one turn behind for messages and such, but with pbem u send message and player gets it on their turn right away so doesnt take 3 turns to send and get reply.
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Umm... PBW is PBEM, just with the PBW server automating host tasks. Perhaps you are thinking of hotseat play? Even TCP/IP uses the same simultaneous movement mode as PBEM.




Re: Critical Mods?
FQM at least just makes maps better. It doesn't completely change the tech tree as Gritty Galaxy does. Not much flavor to lose using it. Combining it with other mods is a snap, as per the help page.
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