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Accueil » news » forums » Space Empires V » Space Empires V General

How do you make point defense prioritize targeting seekers?

Soumis par Zteel le Jeu, 2008-06-26 09:34 Space Empires V General

I have made point defense able to hit ships, but I can’t get the point defense to fire on any seekers if there is a ship at the same time. I tried to make it prioritize targeting seekers in empire options but it didn’t work. What I did: I changed the maximum weapon range strategy:

Targeting Priority Order
Target Type
…
…
…
…

Target Type Order And Settings
Seeker Targeted At Us
Seeker Targeted At Ally
…

I have also tried targeting priority order: smallest and fastest.
What is the problem? Or did I make a mistake?

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Re: How do you make point defense prioritize targeting seekers?

Soumis par LordDemon le Jeu, 2008-06-26 13:43

The problem may simply be in the timing. The PD fires at the enemy ship, and is reloading when the missile comes in.
If you put the targeting to the view, are the PD weapons correctly targeting incoming seekers (does the targeting change) or do they keep targeting the ship?

Also, I Assume you let the ships do the shooting on their own, and don't click on the enemy ship to target it.

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Re: How do you make point defense prioritize targeting seekers?

Soumis par Zteel le Jeu, 2008-06-26 16:32

2 ships one with a point defense, one with a seeker weapon
The point defense (beam) max range was 180
The missiles max range was 200
The point defense had a fire rat of 5000
The missile had a fire rate of 10000

1. The first missile was fired and was shoot down by the point defense (it couldn’t hit the ship because it was out of range)

2. The point defense shoot the ship

3. The other ship fires the next missile and after the missile is fired, the point defense shoot the ship and not the missile.

Repeat 2. + 3.

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Re: How do you make point defense prioritize targeting seekers?

Soumis par clover le Jeu, 2008-06-26 20:16

Once the PD has fired on the enemy ship,it can't change its target to a new one (seeker) until the current target (ship) is destroyed.

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Re: How do you make point defense prioritize targeting seekers?

Soumis par LordDemon le Ven, 2008-06-27 01:35

Actually, the target can be changed even if target is not destroyed, it depends on what the targeting parameters are, but for example using nearest(absolute) shows this very well.

Seeing the long reload times, I think what happens is this:
PD fires at the ship.
PD is loading, while the missile is fired. PD changes targeting to the missile
Missile approaches, and hits target, because PD was not able to fire (it was reloading all the time the missile was in range)
PD changes targeting back to ship, as there is no more seekers.
repeat.

Try the following: make the PD do only one or two points of damage, but make it shoot every 300 ms. See if it still only shoots the enemy ship, or if it now fires incoming missile.

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Re: How do you make point defense prioritize targeting seekers?

Soumis par Zteel le Ven, 2008-06-27 09:45

I tried 300 ms and it didn't work (but looked cool) the first missile was shoot down but not the next missile or the next or... only the ship.

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Re: How do you make point defense prioritize targeting seekers?

Soumis par rditto48801 le Sam, 2008-06-28 18:00

I think the main problem is that you are trying to make a weapon that is both PD and anti-ship.

As is, it sounds like SE V is probably not even programmed to handle such a 'dual purpose' weapon with any effectiveness, at least not without overhauling the strategy used by the ships carrying the weapons.

My personal opinions of this idea overall idea.
Generally speaking, any weapon capable of shooting down things like missiles and fighters is going to be next to useless against a ship, and anything packing enough punch to take on a ship is generally going to lack the accuracy and tracking speed to target smaller high speed targets.
And if you are trying to make a weapon that is good at more than one thing, it is going to be less effective in one of those roles, or simply lessened in both roles.

To quote an interesting saying I saw once (in Civilization IV, of all places), which basically said "If you chase two rabbits, you will loose them both."

Possible ideas.
Perhaps you could also put other PD weapon targets (fighters, etc), higher on the list than ships, bases, etc, to reduce the chances of the weapons wanting to shoot at ships only. I am unsure if changing the ranges to engage ships at would be of any use.

Other possible ideas for "Target Priority Order.
Possibly remove "Total Targeted Damage" and "Has Undamaged Weapons" if present, to reduce the chances of the ship wanting to pour all its firepower into a single enemy ship and ignoring everything else.
"Fastest" might be a problem is fighters are in play, unless you don't mind the weapons shooting at fighters before shooting at seekers.
"Nearest" might be a good choice, since a seeker is generally going to be closer than the ship that launched it.
"Least Armor" might get it to help prefer 'weaker' targets such as seekers over that of ships.

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