Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 190 invités en ligne.

Utilisateurs en ligne

  • GambitUK
  • Theace

Languages

  • English English
  • French French

Parcourir les archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Creation of planets with moon

Soumis par LordDemon le Jeu, 2008-06-26 08:40 SE:V MODs

I was looking around in SystemTypes.txt, and StellarObjects.txt, and noticed that in all the stock systems the moons of large planets are predefined.

This got me wondering, is it possible to make the system create the moons itself.

In the start of the SystemTypes there is the chance table for planets (tiny,small,medium,large and huge all having 20% chance of being formed)

Would it be possible to add for example "large+1 moon" somehow to this randomization table, and have them both created?

I don't think that would be doable, because there would need to be two(or more) separate planets defined in single orject, with their atmospheres, compositions and sizes, but I could be wrong. Is there a way to get it work? I know abjects can be later added in systems (storm creator) but can it be done here? Is there a way to make the map generation to add a moon object in the list after the planet size is picked?

Also, is it possible to have the number of objects in the system random? Does the datafile support any sort of formulas? Or will you get parce error if you try?

Also, I didn't see it anywhere, is there a limit of how many objects you can have in a system?

‹ Another Question Another quick question ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Creation of planets with moon

Soumis par marhawkman le Jeu, 2008-06-26 11:41

Well, yes you can add storms, but not planets.

For randomization of system objects.... that's why there are multiple system layouts. It randomly picks a system layout when spawning a solar system. That has the effect of "randomizing" the contents of the system. It picks from a list, but it does so "randomly". Eye-wink

No I don't know what the limit is. There does seem to bee some limit though.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Creation of planets with moon

Soumis par Fyron le Jeu, 2008-06-26 14:16

LordDemon wrote:
Would it be possible to add for example "large+1 moon" somehow to this randomization table, and have them both created?
No.

LordDemon wrote:
Also, is it possible to have the number of objects in the system random?
No. You have to add more system types with more variations to achieve such effects. See FQM for example.

LordDemon wrote:
Also, I didn't see it anywhere, is there a limit of how many objects you can have in a system?
If there is a hard limit, its very large. What is more of a concern is how large numbers of objects affect rendering performance. I have found that if you want to have, say, 60 storm objects in a system, you need to cut way back on the amount of bitmaps used in each storm.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Creation of planets with moon

Soumis par marhawkman le Ven, 2008-06-27 01:19

Back before Aaron fixed the bug with planet>asteroid and asteroid>planet(it would make planets equal to the number of times you gave the order), I managed to get the game to crash by doing that too many times in one system. I'm not sure how many times I did it, but I think it was several hundred. And unsurprisingly, having several hundred planets slowed down the system display, a lot.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Balance Mod v1.05 Available!
  • Babylon 5 Space Empires V mod?
  • Killing crew
  • Ship Capture Issues
  • Babylon 5 Wars SEV Mod Update

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Environmental Resistance and High Reproduction Unbalanced?
  • Bug in Ship Combat over Ringed Planets
  • mothballing facilities
  • 1.17 out
  • Why do they hate me?
(c) Strategy First, Inc. All rights reserved.