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Accueil » news » forums » Space Empires V » Space Empires V General

Auto Launch Satelites and Fighters from a Planet?

Image de Nazrac
Soumis par Nazrac le Jeu, 2008-06-19 11:20 Space Empires V General

I use a lot of units in my games. In order to fill up my carriers and keep my satelite layers busy, I have a good number of planets building fighters and satelites (mines too but that is a different subject). What I am finding is that I am forced to only build on planets with large storage capacities because on small domed plannets, they run out of space very quickly.

Is there a way to have a planet build satelites and fighters and then immediately lauch them?

Better yet, is there a way to have a planet build fighters and then immediately launch them and have them move to another location? I know, I am spoiled from playing Total Anihilation and Supreme Commander where you can build and then automatically give the new units various orders. I would like to have fighters build and then sent to a warp point for warp point defense and as a central locations for my carriers to pick them up. Right now that is a tedious task that requires a lot of clicking and repetitive management.

‹ [SEV v1.74] ship layout stats... [SE5 v1.74] Stellar Manipulation: Sphere World Placement Generator... ›
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Re: Auto Launch Satelites and Fighters from a Planet?

Soumis par Quantum le Jeu, 2008-06-19 11:49

use waypoints

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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Image de Nazrac

Re: Auto Launch Satelites and Fighters from a Planet?

Soumis par Nazrac le Jeu, 2008-06-19 11:57

I am not familiar with that feature. How do I access it?

Or are you talking about having my satelite layers use waypoints? I already have my satelite layers on a continuous loop picking up satelites and dropping them off at various warp points. But as the target location gets further away, my satelite layer takes longer to make the round trip so it may take 10 turns to make a round trip. In that time, my storage on a small plannet is overflowing.

Also, this does not help with the fighter situation at all since I fill up my carriers then send them off the join the fleet. It would also leave my fighters on the planets instead of defending a warp point which is where I would rather have them.

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Image de Nazrac

Re: Auto Launch Satelites and Fighters from a Planet?

Soumis par Nazrac le Jeu, 2008-06-19 12:33

I just looked up waypoints and I am not sure if it will work with fighters. Ships when built go into space and can move immediately. Fighters go into storage and need to be launched before they can move. Tonight when I get home, I will try the waypoint option with a fighter build but I doubt it will work.

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Image de BlueTemplar

Re: Auto Launch Satelites and Fighters from a Planet?

Soumis par BlueTemplar le Jeu, 2008-06-19 12:51

-Select your planet and a ship on the same hex
-Tell them both to go into sentry mode
-Then tell them both to auto-launch units
-Then tell them both to repeat commands (P)
-Then remove the sentry order from the planet and clear the ship's orders.
Voila! Smiling
(You don't need to do all this when playing in simultaneous mode)

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Image de Nazrac

Re: Auto Launch Satelites and Fighters from a Planet?

Soumis par Nazrac le Jeu, 2008-06-19 13:01

Ah. I'm going to have to give that a try. Thanks!

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