Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 135 invités en ligne.

Utilisateurs en ligne

  • GambitUK
  • Captain Kwok
  • Fyron

Languages

  • English English
  • French French

Parcourir les archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

[SE5 v1.74] about the use of weapons....

Soumis par SpaceLover le Dim, 2008-06-15 10:09 Space Empires V General

Okay so I’m just trying to make sure if this is right, any weapons that use beams or energy take their ammo from supplies and any other weapon that don’t use any energy, like missile, take their ammo from ordnance. Does this sound about right?

‹ how to change mod for ship sizes Combat replay broken? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de ekolis
Mod Designer

Re: [SE5 v1.74] about the use of weapons....

Soumis par ekolis le Dim, 2008-06-15 11:50

Weapons list a supply and ordnance consumption amount near the top of the component report (which you get by right-clicking on the weapon). You are correct that (in stock and most mods at least) energy weapons use supplies and no ordnance, but typically matter weapons use *both* supplies and ordnance.

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par SpaceLover le Dim, 2008-06-15 12:59

ekolis wrote:
Weapons list a supply and ordnance consumption amount near the top of the component report (which you get by right-clicking on the weapon). You are correct that (in stock and most mods at least) energy weapons use supplies and no ordnance, but typically matter weapons use *both* supplies and ordnance.

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious :P

Wow I hadn't really noticed the supply and ordnance usage in that screen lol, for a second I thought it was how much it can hold lol
Thanks, this would make it a lot easier for me to create units with more efficiency!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par z917183 le Dim, 2008-06-15 13:50

It is also funny to look at the point defense weapons - at least the point defense blasters do not use ANY supplies or ordinance => strange, but true.

(At least with patch 1.71 - I have not looked at them since upgrading my patch level to 1.74)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: [SE5 v1.74] about the use of weapons....

Soumis par ekolis le Dim, 2008-06-15 17:06

If point defense weapons used supplies or ordnance, a ship would be drained in no time, as the darn things fire so quickly and you can't use fractional ammo per shot Eye-wink

Though in Balance Mod, the PD missiles (and maybe the flak cannons) use 1 ordnance, but they don't fire quite as quickly as other PD weapons as they're more powerful...

If a weapon stores ordnance (in Balance Mod, all ordnance using weapons store about 10-20 shots worth, not sure about stock), that would be listed as an ability in the list on the bottom of the component report - e.g. "Capital Ship Missiles store 100 units of ordnance."

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par LordDemon le Lun, 2008-06-16 07:04

Can weapons have a fractional use of supply ordnance, in order to lower it's use on heavier mounts.

For example, can you have a weapon that uses 0.5 ordnance, making it use 1 normally, and if placed in mount that multiplies the cost by 5, you would use 2.5 (or 3 after rounding) instead of 5?

Is this possible?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: [SE5 v1.74] about the use of weapons....

Soumis par ekolis le Lun, 2008-06-16 13:37

Didn't I just answer that? Eye-wink No, they can't.

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par LordDemon le Lun, 2008-06-16 15:27

ekolis wrote:
Didn't I just answer that? Eye-wink No, they can't.

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious :P

Not really. My question was to do with the mechanics of how it is done. Mainly, can a fraction be used in data files to pruduce smaller (or larger) ordnance/supply use in case of heavier mounts.

So it actually contains 3 questions:
1) can the datafile understand fractions?
2) if so, are at what point are they rounded? (and how? Cut the desimal, or normal rounding?)
3) if they are rounded after the modifications from mounts come in effect, couldn't this be used to make differences for the weapons in heavier mounts?

I don't think you answered these.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par rahlubenru le Lun, 2008-06-16 16:27

Probably rounded down since taking the trait that reduces supply usage removes the cost to fire weapons that consume one supply per shot

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: [SE5 v1.74] about the use of weapons....

Soumis par Brad le Lun, 2008-06-16 17:16

Instead of trying to use fractions, you could just up everything else eg make weapons that normally use 1 ordnance use 10 instead. Also increase all ordnance storage by the same factor.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de BlueTemplar

Re: [SE5 v1.74] about the use of weapons....

Soumis par BlueTemplar le Mer, 2008-06-18 13:58

I wonder why that wasn't used in the first place...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Ship Capture Issues
  • Space Empires V
  • Hows the current AI?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • SE5 Multimedia Pack

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Research By Percentage SUCKS
  • Balance Mod v1.10 Available!
  • PBW game help
  • ok pardon my stupidity
  • Very slow cursor
(c) Strategy First, Inc. All rights reserved.