Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 165 invités en ligne.

Utilisateurs en ligne

  • Qcontinuum
  • Fyron
  • Rilo57

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Supply Ship

Soumis par Pham Nuwen le Jeu, 2008-06-05 15:35 Space Empires V General

What is the better hull to host a supply ship?

And how do you manage this kind of ship in a fleet? Are they core?

Pham

‹ which file controls ai tech research Issues with Baseship combat pitures ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Astorax

Re: Supply Ship

Soumis par Astorax le Jeu, 2008-06-05 16:03

Well, I think it would depend on what mod (if any) you are using. For Balance Mod I think supply bays are treated as cargo bays for the ship reqs of say freighter hulls. So you could use a freighter in BM and just put many supply bays on it instead of cargo bays + maybe some solar gens. For stock, I don't know, probably destroyer/cruiser's. I never play stock so don't really know much about it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 04:32

Sorry for this question, but I can´t find Supply bays anywhere.

I´m researching resupply in the tech tree but nothing to do.

Thanks
Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par LordDemon le Ven, 2008-06-06 04:47

It is a typo, the component is called Supply Storage, it comes under "cargo" tech, though resupply does give you the quantum generator which creates supply (level 20 in stock IIRC). Solar harnessing is another one you might look into, the solar panels are cheaper and faster to get.

For stock, I'd say any ship up to cruiser, as they are the fast ones so the supply ship won't slow your fleet down. If you'r fleet has heavier ships, you can use similar hull. The bigger the ship, the more storage you get in relative amount (less space used for engines etc.), but if you use many small ships, you can send each back to pick up supplies when it runs empty.

As for tactic, I would put them as "don't get hurt", and put them in separate task force. Maybe few escorts but that is voluntary.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 05:16

Thank you very much. it´s now very clear for me.

So, when you design a fleet, you separate different warship speed ships, in deferents fleets and use a resupply ship fleet for this kind of activities.

could this be a goood strategy?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

Re: Supply Ship

Soumis par Shrike le Ven, 2008-06-06 05:20

It's better to have specialty task forces within the same fleet than to have specialty fleets with just one task force. You can set the task force behaviour to match whatever you need. That's an elaboration on what LordDemon explained.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 05:44

REALLY,

I LOVE THIS GAME !!!! Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 07:36

Another question about supplies.

When I send one of my scout ships to survey a system, with resupply all minister activated, my ship get out of supplies doing its survey and it takes a lot of turns to resupply....

How can my ship know he will need resupply soon and come back home before getting out of supplies?

Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 07:56

if your ship goes 20% of supplies remaining, you will see the oil icon on the ship picture

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de BlueTemplar

Re: Supply Ship

Soumis par BlueTemplar le Ven, 2008-06-06 09:02

In Settings.txt (BM 1.14a):
Ship Supply Amount for Low Supply Warning := 1000
Base Supply Amount for Low Supply Warning := 500
Unit Group Supply Amount Per Unit for Low Supply Warning := 50

And you can't "sentry" the ships low on supplies, which can be quite annoying btw...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 10:29

if only it will be possible to automize process of calculating how many supplies do ship need to reach nearest RD, and when ship has this number of supplies - to send it back

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 13:10

Continuing with supply ships Smiling

I´ve created a Supply Ship based on:

Medium Freighter Hull (600kT)

With this components:

Quantum Reactor lvl 3 - /////////////////+120 supplies per turn
Mobile Munition Factory lvl 3 ///////////-25 supplies per turn
6 Jacketed- Photon Engine lvl1 ////// 6*(-5)= -30 supplies per turn
Shield Regenerator lvl 2 ////////////////-20 supplies per turn
10 Large Supply Storage lvl 11 ////////// 0 supplies per turn
Shield Regenerator lvl 6 ////////////// 0 supplies per turn
Master Computer lvl 3 ////////////// 0 supplies per turn
4 emissive armor lvl4 ////////////// 0 supplies per turn

So, net supplies per turn +45 supplies per turn.

I´m know surveying a new system ( no supplies for supplies depots).

At the beginning of the turn 33100 supplies/ End of the turn 32920 supplies

Any explanation?

Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 13:19

weapons use supl for shoot
maybe mod has wrong describing of components
engines use supl not for turn but for move means 6*(-5)*6=180

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 13:21

Shield Regenerator uses supplies only when works

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Ven, 2008-06-06 13:27

Thank you for your answer,

I don´t understand your engine formula for supplies. Each engine spend 5 supplies per turn moving so 6 engines means 30 supplies in total for moving the ship.

If shield regenerator doesn´t count, it is worst because net supplies per turn would be +65 and not -180, as happen.

Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par rahlubenru le Ven, 2008-06-06 13:30

Supply usage happens during the turn, supply generation happens between turns so I think you'll find the supplies will return to maximum after the turn

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 13:31

nah.
Engine use 5 supl for one-hex move. During the turn you can move for 6 hex. each time you reach new hex you will spend 6*5 supl
Total spend supl for one turn= 6*5*6

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Supply Ship

Soumis par Captain Kwok le Ven, 2008-06-06 13:32

Supply usage by engines is as follows:
Supply Use * #Engines * MovePts


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 13:54

That's what i say, didn't i? Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par StellarRat le Ven, 2008-06-06 14:24

I play the Balance Mod. Usually I use a medium hull cargo ship with max. engines, a repair bay and the rest filled up with about 1/2 ordanance storage, 1/3 supply storage, emergency propulsion and the rest solar cells. I call this a "support ship" because it fills all the needs of a long range fleet. Obviously it is totally helpless if attacked, but if it gets hit you've probably lost most of your fleet anyway.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Astorax

Re: Supply Ship

Soumis par Astorax le Ven, 2008-06-06 14:50

I tend to agree with StellarRat. I don't put armor or shields on my supply ships. It will be in its own task force set to Don't Get Hurt so it shouldn't be getting engaged in the first place. Since that is so that leaves alot more room for solar gens/supply storage/munitions. Give it just enough engines to keep up with your slowest fleet ship and the rest supply storage/generating components.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Supply Ship

Soumis par Captain Kwok le Ven, 2008-06-06 16:29

I would add a bit of armor just to provide protection against damaging warp points or storms etc.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Crian le Ven, 2008-06-06 16:41

I combine mine sweeping/supply/repair all into one ship on the medium freighter in BM and put lots of 'em into a separate task force in a fleet. It reduces the need to babysit your fleet. And yeah like Kwok said, I also put a couple units of regular armor.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 17:19

Kwok, i thinked Warp points will damage ship if only they are smaller in kT in compare with ship's kT

and the number of damage equals the (ship's kT)-(warp point's kT)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Supply Ship

Soumis par Captain Kwok le Ven, 2008-06-06 17:25

Ship size limits for warp points isn't actually implemented. There are warp points described as unusual that can damage ships due to "warp point turbulence" etc.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 17:34

ok

it is now clear for me... thank you

btw, i prefer to put some shields instead the armor, because shields do not need the repairing after getting the damage. ofcourse if they not drained completely

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par StellarRat le Ven, 2008-06-06 17:47

I hadn't a about storms damaging my fleet. I guess I haven't driven through enough of them to really notice. Since the support has a repair bay it's probably fixing itself and I'm not really noticing.

BTW, Kwok since you are "here" I have a couple of questions for you:

1. How does SEV figure out which component to damage first after all the protection is destroyed? I seem to lose the same (there is only one) missile launcher on one of my designs first everytime my ship is damaged.

2. What game parameters are best to use for a challenging game against the AI in the Balance Mod? (Without blatantly favoring the AI) I'm using a small galaxy and leaving everything else at default right now. Victory conditions are kill everyone completely to win.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 17:51

repairing bay repairs only components on another ships. Probably you use two of them. They repair each other and stay both undamaged

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 17:57

excuse me... but let me answer the first question

first you lose armor... then outer hull's component... and at last you get damaged inner hull's component

it is important in which side of vehicle you take the shot... if in the left side - the left component die first.. and so on

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Ven, 2008-06-06 17:59

and there are also 'weapon damaging' weapons, which damage only weapons on your ship.. if you had only one weapon component - it will be destroyed

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

Re: Supply Ship

Soumis par Shrike le Sam, 2008-06-07 04:33

1. The damage order A -> O -> I slots always applies, unless armor and/or shield skipping damage was dealt. Then it's down to the actual placement order that was used during ship or unit design iirc. This is why I always make sure to place things like stealth armor last when placing armor, so that the defense bonus applies longer.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Shrike
Mod Designer

Re: Supply Ship

Soumis par Shrike le Sam, 2008-06-07 04:34

Incorrect. Repair bays can perfectly well repair components on the equipped ship itself.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par rahlubenru le Sam, 2008-06-07 04:40

It is directional after the armor level at least, not sure about before

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Astorax

Re: Supply Ship

Soumis par Astorax le Sam, 2008-06-07 07:38

StellarRat, if you want challenging, don't accept the default settings. Put it on High difficulty atleast. In BM, High difficulty only means the AI gets to use all the Ministers available. Lower difficulty means its not using certain Ministers. Plus, what I do is set it to not make neutral Empires. Neutral Empires are the sitting duck ones that never expand out from their original system. Basically, they are just plums to be picked by whomever finds them first. Get rid of those and just have real Empires. You could also just increase the number of such Empires you go against.

"Blatantly favoring the AI" would be the Bonus given and perhaps letting the AI use Team Mode against you (all of them against the human player by default).

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Sam, 2008-06-07 08:20

Shrike wrote:
Incorrect. Repair bays can perfectly well repair components on the equipped ship itself.

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

hm... maybe mistake in manual...
It was always that way or coming with some patch?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par StellarRat le Sam, 2008-06-07 12:54

Wow! I had no idea I was crippling the Balance Mod AI so much by not using High Difficulty. It's been playing with one hand tied behind it's back! Next game I will make sure to set this correctly. Also, no more missile launchers in the outer hull!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de benc

Re: Supply Ship

Soumis par benc le Sam, 2008-06-07 13:24

hm.. it is better to set life supporting components in the inner hull.. but it's all up to you)

btw.. if you put bridge, crew quarters or life support to outer hull your design die very quickly)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Sam, 2008-06-07 14:55

I´ve read in BM site that the ministers work together as a whole ( this is a basic assumption to have a good AI).

So, how is possible, having several orders, that resupply minister, stop the ship doing thing and take him to "resupply at nearest"?

Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Pham Nuwen le Sam, 2008-06-07 14:57

I mean doesn´t stop the ship... it goes out of supplies and it get hunged.

Pham

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Astorax

Re: Supply Ship

Soumis par Astorax le Dim, 2008-06-08 05:21

Kwok, I don't say things like this in isolation. I was repeating what you yourself said in another thread some time ago. I'll try to find the thread and check it again.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Supply Ship

Soumis par Captain Kwok le Dim, 2008-06-08 07:37

It's been a misconception for some time since that's how difficulty levels worked in SE4.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Supply Ship

Soumis par Captain Kwok le Dim, 2008-06-08 07:38

To my knowledge, there is no actual implementation of the difficulty levels in the scripts (stock or mods). I've put in some basic framework to employ different difficulty settings for the Balance Mod, but they're not activated yet.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Supply Ship

Soumis par Dark_Lizerd le Lun, 2008-09-01 01:03

Maybe a late responce but I found that drones make very good supply ships, and you don't need a shipyard to build them...
Or make a drone re-fueling station... solar collecter or reactors with supply storage...
( and they are cheaper and quicker to build...)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • What does Environmental Resistance do?
  • OK Ship Mod
  • Research By Percentage SUCKS
  • Space Empires V
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Components.bmp
  • Image format used by SEV
  • Is this a fluke?
  • Working on tech research...
  • SE:V v1.22 Changelog
(c) Strategy First, Inc. All rights reserved.