Computer AI team mode issues. |
| Project: | Space Empires V |
| Version: | 1.74 |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
A few small things that hopefully won't be considered a feature request.
1. When playing w/o the intelligence ability option off (NO SPYING). The AI still builds many intelligence centers (wasting resources on this type of NO SYPING game.
2. When the playing with the AI in team mode, they tend to mix races of different atmospheres types on planets and thus can't use the planet to their maximum potential. This further severely weakens their cause.
This may also be handled by a modification to the migration algorithms by simply setting the population migration to move from domed planets that are not their native atmosphere type.
Updates
Aaron fixed 1 of 2 in the last patch. Thanks Aaron!!!!
| Titre: | Computer AI team mode issue. | » Computer AI team mode issues. |
| Version: | 1.71 | » 1.74 |
It looks like they still build some intelligence centers prior to first contact with me. Then I believe they team mode against me as specified and build no more. They should never build intelligence centers to begin with so this issue is still open.
They also never seem to get a united race on a planet so it becomes undomed, severely limiting their production.
I hope to see these fixed, Is there a mod out there that addresses these issues?
The Balance Mod is quite good at maximizing population types for the AI.
It's possible to restrict the AI from building Intelligence facilities prior to first contact with other players, but sometimes it's better to have a few ahead of time because they're never guaranteed to get more colonies afterwards.



