Custom Empires Mod |

Hi. I'm back. (Well actually, just passing by...)
I just want to trow the idea here, so that if anyone else is interested, he could develop it (I'm not sure I'll have the time to do it, maybe at the end of the next month...)
The goal is to rebalance cultural traits, and allow for the creation of more diverse empires, with even more diversity than in SE4.
Look at these numbers : -5 +10 -20 +40 -80 +160
Using the combination of the 6 numbers above, you can get any % bonus number (multiple of 5) in the ranges from -105 to +210. You can also set up a non-proportionnal increase in the point cost, with the only setback that the cost will progress by jumps.
Governement and society types would be removed, since they would only complicate the balancing.
An additionnal goal is to add bonuses not present in the stock game, like the rate at which the ships take damage, or to allow a whole range for the advanced storage techniques and advanced power conservation racial traits.




Re: Custom Empires Mod
I have a problem.
It's due to the way how percentages work and my bonus system.
I consider that since an empire A with -50% in minerals will get minerals /2, and an empire B with +100% in minerals will get minerals x 2, A should receive the same number of points +N that will be taken from B : -N.
But I can't seem to do that with my system:
1 - If the point cost is linear and grows as fast as the bonus, taking a negative bonus becomes not worth it very fast (after -20/-25%)
2 - If the point cost is linear and grows faster than the bonus, taking a small negative bonus or a big positive one becomes not worth it.
3 - If the point cost is non linear, you have large jumps in the bonus points cost. (for instance +10%:-650, +15%:-1500)
All things considered, I'll stick with the second option, but I'd like to know what do you think.
Excel File