Mod Problems |
No matter what I do, or what I try the Mods that load, from the Game Types Window when you first start the game, refuse to work. That includes the wonderful Mods provided for us by talented programmers.
I have version 1.71 of SE5.
What will happen is the game will load the default setting, no matter what game type I use. Sometimes when it will even leave out components that I have changed (the one that comes to mind is the Meson Blaster, I renamed it the Meson Disputer.\). Does anyone have any ideas what could be wrong? Or how I could fix it?
(Be warned I am posting this in other forums that could help me).

Re: Mod Problems
Are you loading a saved game, a saved empire or a saved game setup that was created before either the patch was added or before you changed the name of the Meson Blaster?
I noticed that with TechArea.txt file after 1.71 you cannot change the name of any techs and still use any of the above saved files from before the change. I haven't tried it with components.txt changes though so it might not be the same issue.
Nick (bearclaw)
"You don't know the Power of the Dark Side. I must obey my Master"
Re: Mod Problems
Re: Mod Problems
Anyways, the solution is posted over in this thread.




Re: Mod Problems
Umm.. about that problem the game only reconizes the meson blaster unless you change alot of txt files to make it reconize the new name so when you change it, its going to be looking for meson blaster not disputer
And also some mods are up to date with the current version so read the read me that comes with the mods to see if it will work with your current version
anyother questions contact me
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