Population based research? |
Does anyone know a way to make research population based WITHOUT changing resource production as well? I know, it is simple enough to change the population modifiers in settings.txt ... but I have slightly different ideas for research and resources and would like to make them follow different trends. Anyone already try this? Ideas?

Re: Population based research?
Actually it was my first visit here today and only second in the last few days.
Only construction and production are distinguished by the modifiers. I don't recall if there is any formula function available for components.txt that allows you to incorporate population amounts right into the ability formula, but it's worth looking into.
Re: Population based research?
about that... What about ship based techs? Couls you set it up so that a ship will generate RP based on the number of people on board it?

Re: Population based research?
I believe resource/research/intel generation abilities only work on ships if they are in orbit of a colony. Besides that, you can make components of that type dependent on the crew amount. For example, you might add a requirement for the component that it needs a vehicle with at least 500 crew before it can be added.
Re: Population based research?
What about colonists in cargo holds?

Re: Population based research?
The data file formulas cannot return what a space object has in cargo.
Re: Population based research?
hmm... could it return the number of components of a certain type? Such as population storage?




Re: Population based research?
Unfortunately, they are tied in together when it comes to population modifiers.
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