Simultaneous=Real Time !!! (Not Turn based) |
Simultaneous is "at the same time", "real time" NOT any form of turn based.
When I started doing research for the next gen Master of Orion game I wanted a real time multiplayer capability. This was my main requirement. There were two real contenders: SE and Galactic Civilizations. All reviewers agreed that GC had much superior AI but for those who wanted to play human opponents SE was the one! It was described as having both turn based and SIMULTANEOUS play options. So I went with SE... Now, after researching, testing and learning the game for over a month, I finally got to testing its multiplayer component on my LAN. And what do I discover? The local definition of simultaneous is still turn based!!!
Yes this is a 4X game, but for most people, combat is the component that is the most fun! And combat where a player cannot intervene directly is a quarter of the fun. Ship strategies are great but not if that is the only way to control your forces.
SEV was made in 2006. Homeworld was released in 1999 and it had true real time multiplayer combat executed over TCP/IP and rendered in real 3D! Homeworld's source code had been released a long time ago, so why is this feature such a mystery?
Above all, the game play must be dynamic or else it is not fun. I have a lot of respect for Aaron Hall for creating such a complex game, but I truly hope he will read this post and direct his next efforts to this aspect of the project. Playing human opponents will always present the best challenges and real time multiplayer is the most engaging way to play!

Re: Simultaneous=Real Time !!! (Not Turn based)
Ah, RTS. Please pause while I host my crackers. IMO SEV is not a shooter as mentioned. For people who are interested in s eye candy game or a RTS quickest mouse click type, SEV is not it. The game box does mention it is a Space Strategy somewhere.
Caius
Re: Simultaneous=Real Time !!! (Not Turn based)
It is not strategy, it is tactics. For those that want to play mere generals or even colonels there are RTS games. For us that want to play emperors there is SEV with simultaneous turns, fortunately. It would be much better to polish and debug current features than to add a new one.
Claim victory in your heart and the Universe will follow
Re: Simultaneous=Real Time !!! (Not Turn based)
This thread is silly... simultaneous means moves are executed at the same time. Nowhere does it mean real time execution. Some simultaneous play games are done in real time, certainly, but many are not. BOTF had simultaneous strategic game processing, it was not real time. The last Risk game made by... some company... had a simultaneous mode where everyone issued their orders, then they all happened in a separate phase, more or less at the same time. Etc., etc., etc.
Re: Simultaneous=Real Time !!! (Not Turn based)
Simultaneous is a word with a completely different meaning from Continuous.
Simultaneous means "at the same time".
As opposed to Sequential, which means "one after the other".
A Simultaneous turn based game therefore has players do turns, which happen at the same time.
If English is not your first language, I could see you getting confused, but anger is not appropriate.
Re: Simultaneous=Real Time !!! (Not Turn based)
Simultaneous turn based game is nothing new. Just to name: Stars!, Alfa Centauri, Civilization III,IV, Birth of the Federation and these games have long history, AC and BotF 9 years and especially Stars! 13 years. They probably did not think in Malfador that after years of existing in 4X games community this term needed any clarification.
Claim victory in your heart and the Universe will follow
Re: Simultaneous=Real Time !!! (Not Turn based)
A competent editor should have corrected that.
A reviewer who knew the basics of multiplayer gaming should not have written that in the first place.
Re: Simultaneous=Real Time !!! (Not Turn based)
The game already has real-time combat, so it's not like they would be re-inventing the wheel.
All that needs doing is real-time combat over a LAN, both pcs are connected all the time, surely it can be done.
And also, I can't see how any of you came to the conclusion that the OP wanted to play FPS games. NO, he just wants this game to have combat in multiplayer.
To the OP, I agree it can be slightly misleading about the Simultaneous Turns, I too thought that it meant that combat could be played in multiplayer.
Re: Simultaneous=Real Time !!! (Not Turn based)
Re: Simultaneous=Real Time !!! (Not Turn based)
All the same, though, give it a try in multiplayer. While you cannot directly control your ships in a tactical combat environment in a multiplayer SEV game, customizing your ship designs and strategies, and testing them in the simulator, is very fulfilling.
I speak as one who has been playing online MOO2 for the past 9 (10?) years. SEV is a worthy successor, though it falls into a different genre in my personal classification, since you cannot complete a game of SEV in one sitting like you can a MOO2 game.
Re: Simultaneous=Real Time !!! (Not Turn based)
Sure you can; it just depends on the game settings. Maximize the map size in MOO2 and you'll need one marathon single sitting to get through it. Likewise, if you play on a small map, you can get through SE5 games in a reasonable time frame (especially so if you lower the size of small quadrants
).

Re: Simultaneous=Real Time !!! (Not Turn based)
its the question of variety...
Maybe it can exist as an option, but for sure majority want to develop the main part of the game and not to add the new




Re: Simultaneous=Real Time !!! (Not Turn based)
SE is a Turn Based Strategy game. Not a First Person Shooter.
If you want only combat then try the MMORPG stuff.