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Accueil » news » forums » Space Empires V » Space Empires V General

Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Dim, 2008-04-06 17:16 Space Empires V General

171 with BM114, full tech game

For simplicity sake I usually use fighters with organic electrical weapons. For some more punch to weapons platforms, I'm trying to use rocket pods, which require ordnance. They were all loaded up when I put them on the carrier but when I took them into planet combat the first time, they had no supply or ordnance.

Okay, I pulled out of combat and had supply ships come in to fill them up but when they are on the carrier they won't accept any ordnance so I move them off the carrier and load them up. This wipes out the supply on the carrier crippling it for the rest of the turn. I fill the carrier up with supply and load the fighter back on.

Nest turn, I go into combat on the planet and they have supply but no ordnance so they can't fight with the rocket pods. This is getting quite frustrating. Yes, the carrier has supply and ordnance storage units. I think it must be a programming glitch. Something is frelled up with the carriers. The fighters I keep on cargo ships for dropping on planets don't lose their ordnance.

Release 5.71 and still fighting major bugs. I guess SE6 will be SE5 with all the major bugs fixed.

‹ What's taking so long on the next patch? Any word yet? I did it!!!!! I saved my game!!!!!! ›
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Re: Disappearing Supply and Ordnance on fighters

Soumis par obliwobly le Lun, 2008-04-07 03:04

So did he fix the problem in space then? last time (v1.58) I played the ordnance on fighters in space or launched would be a kind of lotto, some would have half their ordnance, those were the useful ones and the rest would have some other random fraction less than that.

Also there were certain weapons that did not work on the planet surface, those purple ones. I beat one AI (in BM) because all their tanks had the purple weapon.

Also ships losing movement because their supply accidentally goes to zero during player un/loading is a bug I want fixed as well... please Smiling

Space Empires development is like this. Quite a big task for one guy.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par LordDemon le Lun, 2008-04-07 03:40

The old issue is fixed, it was a supply/ordnance distribution problem.

For the new one, the carrier losing supply is explainable: Launchbays suffle supplies from host (carrier) to the units. If the units were not having enough supply, they were being filled from the carrier's supply.

So when you put a bunch of supply empty fighter/drones/satellites in the ship, supplies get transferred to fighters. This is what causes the carrier to lose supply and movement. Launching smaller groups, then resupplying the carrier from supply ship before launching more small groups solves the problem, but causes more micromanagement. Just don't let the carrier supply go down to zero and you are good.

I assume that if the fighters are full, they will not lose the supplies when launched into the space, only when sent to planet, is this correct?

You could send a savegame detailing the problems to Aaron. He seems quite quick in fixing problems, if you provide good example file for him so he can see and try things with the problem. Though you might want to make a quick game and check if the same happens in stock too. If stock is problem free, then the problem is in Balance mod and you don't need to bug Aaron but Captain Kwok instead.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Sam, 2008-04-12 23:04

This is not correct. The fighters were fully supplied and armed before being put on the ship. When they came off the ship in space combat, they had all their supply and no ordnance, therefore being completely useless and running away. At the end of combat, the fighters automatically return to the carrier and the carrier goes to zero supply and then the fighters have zero supply.

I haven't tried using any of these fighters without the small supply and ordnance storage units.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par LordDemon le Lun, 2008-04-14 03:15

Can you test if this also happens in stock? Since they changed the supply distribution in latest patch, this could be a balance mod issue.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Dim, 2008-04-20 15:35

Who plays stock anymore?

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Re: Disappearing Supply and Ordnance on fighters

Soumis par Astorax le Dim, 2008-04-20 15:51

Apparently, quite a few ppl considering the popularity of Unnamed's Mod.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par LordDemon le Lun, 2008-04-21 00:32

glockgemini wrote:
Who plays stock anymore?

Well, it might be in order to check so we can determine if the bug is in game engine, or in the balance mod.

After all, if it turns our to be in the balance mod, then bugging Aaron to fix it is not the most reasonable point now is it?

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Re: Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Lun, 2008-04-21 21:21

MM is positive it can't be the core code and Kwok doesn't see how it can be his Balance Mod since it is controlled by the core code.

I tried something else. I launched the fighters before the planet invasion and by the time they invaded the planet, 1 hex away, and they lost half of their ordnance, of the ones that had ordnance.

I was moving a batch of 150 fighters to the planet and they encountered a cruiser. Just they were about to attack, the game froze. I was able to get out with a CAD and kill the SE5 process.

I don't have a schedule to do PBEM and I am getting tired of faulty AI and game function processes. And, as was stated by another tired player, we can't ever finish a game thanks to bugs and the patches that should fix them (without introducing more bugs). I should go play CIV for awhile and let SE5 catch up with its hype.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par LordDemon le Mar, 2008-04-22 01:35

glockgemini wrote:
MM is positive it can't be the core code and Kwok doesn't see how it can be his Balance Mod since it is controlled by the core code.
This is something that happens quite often when bugs are found. Everyone is sure it is not in their part of the code, and therefore won't bother to check. Someone must be wrong. That is why it is important that you find out which one it is, as you seem to be the only one with that problem. Once you find out which it is, make a savegame where it is easy to reproduce the problem, and send it to whoever is responsible.

I've reported few bugs to Malfador, usually by setting up a savegame where the bug comes apparent with a single turn or action. I put a short description of what the bug was, and how to reproduce it so Aaron could see it for himself. All bugs I reported were fixed within a week. But you have to understand, that the easier it is for them to detect and test with the bug, the easier it is to solve it. That is why you should try to make a savegame so that it is easy and fast to see it.

glockgemini wrote:
I should go play CIV for awhile and let SE5 catch up with its hype.
But how would the game ever get better, if the users won't bother to get proper feedback to developers? We must invest our own effort in the game too, to get most out of it. It can be making a mod, but it can just as easily be reporting bugs properly so they are easier to locate and fix.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Ven, 2008-04-25 22:38

OK, I started up a stock game to test it and the fighters did almost the same thing. A fully stocked carrier with 90 fully stocked fighters travelled one full movement turn to get to an enemy planet. The first 40 fighters launched with full supply and ordnance and the last 50 had no supply and half their ordnance. Of course, the carrier had no supply or oednance left at all.

Funny enough, one large fighter toasted a colony with 751M pop in short order.

After having played BM, I have determined that the weapons ratings in stock a bit wacky (extremely over powered)

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Re: Disappearing Supply and Ordnance on fighters

Soumis par Kilson le Sam, 2008-04-26 00:41

One thing I think that the fighters unload there Ordnance and Supplies to the Carrier when there loaded onboard. Did your Carrier have enough supplies and ordnance to fully stock all the fighters once it arrived at the enemy planet?

I find it use full to have 2-3 times the total Supply and Ordnance required for All fighters onboard, when designing my carriers.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par LordDemon le Dim, 2008-04-27 12:22

I tried it myself in 1.71, but could only replicate the problem if the fighters were missing supply when loaded into the carrier. If they were full when loaded, then launching was no problem. But if they were not full when loaded, they drained the ship off supply and ordnance on launch.

If you have a savegame where you are able to get the fully loaded fighters into the carrier and and then send the carrier in the battle to demonstrate this, I think you should E-mail it to malfador. If you can give them a good example file, I think they would fix it, but I'm a bit sceptical since I didn't manage to replicate the bug myself.

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Re: Disappearing Supply and Ordnance on fighters

Soumis par glockgemini le Ven, 2008-05-02 12:58

sent the files and info to MM before making the previous post.

If I put small supply and ordnance storage on each fighter, the matching storage on the carrier would be tremendous. I was using baseships as carriers and was able to get 90 large fighters on one. I guess I would loose about 25 fighters to get all the storage units I needed, for the remaining 65 fighteres, onto the ship.

Too bad the "rules" leave out important game functions, assuming that this is a valid function and is causing the aforementioned problems. There is no logical reason for the fighters to empty their storage when loading onto the carrier. This does not occur if the fighters are loaded onto the carrier and then off-loaded onto a planet or other cargo ship. I haven't seen it happen to the same fighters that are dropped by a transport for ground combat. I think it only occurs when fighter bays are involved.

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Mod Designer

Re: Disappearing Supply and Ordnance on fighters

Soumis par Shrike le Mer, 2008-05-07 16:58

glockgemini wrote:
Funny enough, one large fighter toasted a colony with 751M pop in short order.

Behold, the Antarans have found the way to SEV!

----------
See my PBW game stories on http://users.pandora.be/banzaiboy/sevpbw/.

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