1.71 Custom Mod Changes?? |

So anyone??
I hear there were some changes that 'broke' things like the Balance Mod etc. I know Kwok will have updates for his but what about things like personal custom mods or IRM which no longer have 'supporters'.
Anyone have a list of the fixes that we have to add to these mods to make them work? (hope its not shipset script changes....)..
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Re: 1.71 Custom Mod Changes??
I think these are the only changes which could break a mod:
Changed - Script function "Sys_Change_Planet_Conditions" now takes a real instead of a long.
Changed - Script function "Sys_Change_Planet_Value" now takes an additional parameter of the resource type.
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