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Accueil » news » forums » Space Empires V » Space Empires V General

Star destruction causes game hang.

Soumis par jshelby le Sam, 2008-03-22 21:02 Space Empires V General

I needed system to place a sphere world. I chose a binary system and destroyed the primary with the intent of creating a single star system for my sphere world. Great fireworks, both stars are gone and the game is locked up. I replayed from my last save game and saved again just before detonation this time. I then reloaded the game, remodeled the system and was able to play on. Is this a known bug?

Thanks.

‹ What game is better? GalCiv2 or SE5 Starz 4X ›
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Re: Star destruction causes game hang.

Soumis par Vince278 le Dim, 2008-03-23 19:59

Not that I know of. I once had a star nova by event not long after I built a sphereworld (aaaargh!). Smiling

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Re: Star destruction causes game hang.

Soumis par Fyron le Dim, 2008-03-23 20:21

Are you using FQM? If so:

http://fqm5.spaceempires.net/help.php#smcrash

If not, maybe the next patch will help anyways as a fringe benefit of the upcoming bug fix. Eye-wink


SpaceEmpires.net | Space Empires Wiki

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Re: Star destruction causes game hang.

Soumis par jshelby le Dim, 2008-03-23 22:36

I'm playing BM. I'll keep my fingers crossed for the next patch.

thanks

There are few of life's problems that cannot be solved with the proper application of a high explosive projectile. -- 13B

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Re: Star destruction causes game hang.

Soumis par jshelby le Lun, 2008-03-31 21:12

Well, I just popped a star with the patched(1.71 and BM 1.14a) game. The earth shattering boom was great, as usual and the game hung as usual. I reloaded the game from my last save game file and repeated, as with previous experience, I could then play on.

Save game, reload, then pop the star.

There are few of life's problems that cannot be solved with the proper application of a high explosive projectile. -- 13B

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Mod Designer

Re: Star destruction causes game hang.

Soumis par Fyron le Mar, 2008-04-01 00:49

Star destruction works fine for me in FQM Beta 14, SE5 1.71. I'm not sure why you would be getting a crash with just BM in the first place though, since it doesn't have enough stellar objects to expose the bugs that were fixed. If you create a new test 1.71 game with BM, can you replicate the crashing issue?


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Re: Star destruction causes game hang.

Soumis par Randallw le Dim, 2008-04-13 06:19

I have heavily used Star destroyers in a Devnull game (by which I mean I use them as if I have a limitles supply, which stangely enough....) and for 3 out of 4 turns it was dangerously close to timing out on PBW. It seems to have come to a head and failed the last turn.

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